A quick reminder of how we review competitive gaming design. It's all about the 1, 2, 3: 1. A level playing field. 2. Effective skill-based matchmaking. 3. Accurate and fair skill & result-based ranking. Street Fighter V seems to do a very good job at all of these on the surface. In fact, despite everything … Continue reading Street Fighter V: Competitive Design Review
Something a bit different from our usual video-game related stuff. But if you've ever read our 'About' page you'll know why this isn't off topic at all for Agoners! I've played a lot of miniatures wargames over the years since I was a pre-teen even. The one I enjoyed the most (at least, enjoyed AND … Continue reading Musings on current fantasy battle miniature wargame systems
After the last event was successful I'm going to run another online event for European players of Fantasy Strike on Thursday 29th November at 7pm UTC (so 7pm UK time, 8pm CET). It is only open to European players to keep everyone to decent ping times and connections. Please ensure you're able to play Fantasy … Continue reading European Fantasy Strike Early Access Tournament #2: 7pm UTC Thur Nov 29th 2018
Enough folks seemed interested to make this work, so here we go. I'm going to run the first online event for European players of Fantasy Strike on Thursday 8th November at 7pm UTC (so 7pm UK time once we move back to UTC next week). It is only open to European players to keep everyone … Continue reading European Fantasy Strike Early Access Tournament #1: 7pm UTC Thur Nov 8th 2018
Ok I just posted a bit in the Fantasy Strike discord about this, but here's a post to discuss here as well. I'm considering running some Europe-only online tournaments for Fantasy Strike. Long time followers of Agoners will know I used to do this for SF2 HDR. It wouldn't be anything serious or with prizes … Continue reading Running European Fantasy Strike Casual Online Tournaments?
Agoners writer FightingRoadHog had some interesting comments to me recently after we both watched Bonchan return to playing his favourite character, Sagat, in a recent Street Fighter V tournament now that Sagat has been released for the game: https://www.youtube.com/watch?v=QqDnaiUE1Ys (Aside: some quick replay analysis btw - Looks to me like Sagat can fight ok vs … Continue reading Characters or tools?
Here's another good podcast from the guys at Eventhubs: https://www.podbean.com/media/player/audio/postId/9705254?url=https%3A%2F%2Feventhubs.podbean.com%2Fmf%2Fweb%2F5kzerq%2FEpisode_6.mp3 They make a good case for the positives that can come when new DLC characters are immediately and obviously quite strong in a fighting game, looking at the current example of Cody in Street Fighter V. VesperArcade also put some thoughts along these lines … Continue reading The case against powerful new DLC characters in fighting games
Since the netcode in SFV has been coming up as a hot topic again, I thought I ought to make a post to reference this, as this information is very hard to find. Here are the ports we found worked for helping improve online play on SFV. The problem is there is a lot of … Continue reading Street Fighter V Port Forwarding for PC & PS4