I was thrilled to be invited back onto this youtube show with Mad 'At and Piteglio, especially to talk about this topic which I've spent a fair bit of time on over the last 12 months or so. This one is extra relevant to the "usual" Agoners interests too, as we touch on lots of … Continue reading Essence of War on Paint Desk Ramblings
Category: gaming design
Against skill based matchmaking?
As a topic we've literally been writing about for over a decade, can there actually be any valid argument against using skill-based matchmaking in a competitive game? I recently watched a couple of youtube videos about this, which discussed an apparently recent 'debate' online about it (although it was the first I had heard about … Continue reading Against skill based matchmaking?
Agonisers #2 – The Riot Fighting Game
As unbelievable as it may sound, yes, Agonisers, our podcast show is back! Have a listen to find out exactly why that is, and to hear an even more detailed discussion about Project L - the codename for Riot Games' forthcoming fighting game.
Pirates vs Agoners #1 – Project L
Here's the first episode of a new podcast series I'm doing with ThyPirateKing. It's intended for podcast audio mainly, as you'll want to listen to our wonderful voices - but we also recorded it on video for youtube, and that's where it's up first. For our first topic, we delved into all the speculation about … Continue reading Pirates vs Agoners #1 – Project L
The case against powerful new DLC characters in fighting games
Here's another good podcast from the guys at Eventhubs: https://www.podbean.com/media/player/audio/postId/9705254?url=https%3A%2F%2Feventhubs.podbean.com%2Fmf%2Fweb%2F5kzerq%2FEpisode_6.mp3 They make a good case for the positives that can come when new DLC characters are immediately and obviously quite strong in a fighting game, looking at the current example of Cody in Street Fighter V. VesperArcade also put some thoughts along these lines … Continue reading The case against powerful new DLC characters in fighting games
Why Ranked modes in Team-based videogames are doing it wrong
Many videogames that are really popular these days are team-based online competitive games - Call of Duty, Halo, League of Legends, Heroes of the Storm, Overwatch, and on and on. What astounds me though to this day is how little "TEAM" these games generally manage to inject into their team game modes. Oh sure, you … Continue reading Why Ranked modes in Team-based videogames are doing it wrong
Their Flukes, Your Drops, and Yourself.
It took a while, but I finally got the chance to play the Street Fighter V beta... and I thoroughly enjoyed myself. But this did a little bit more than get me back into the mood for playing fighting games- it got me thinking about them as well. One of my favourite topics is the … Continue reading Their Flukes, Your Drops, and Yourself.
I was able to play quite a bit in this last and final beta for Street Fighter V this past weekend, and I noticed a few tweaks and things from beta 3, but nothing too major this time around, and to be honest, it's so close to the actual release that this beta seemed very low-hype … Continue reading V-Concerns
Here's our first Agoners podcast. I hope you enjoy it! 🙂 This episode focuses on a subject dear to our hearts - fighting games, and our thoughts on some current fighting games, and about the latest news on new fighting games that are currently being developed. We also give an intro to Agoners and talk … Continue reading Agonisers #1
Xbox One and done?
Naturally we've been following the Xbox One news closely on Agoners. Everything announced so far is barely even related to agonistic gamers' concerns, which is a bad thing in and of itself really. As we've commented on before, Microsoft has been moving on a steady track away from everything agoners care about when it comes … Continue reading Xbox One and done?