The case against powerful new DLC characters in fighting games

Here's another good podcast from the guys at Eventhubs: https://www.podbean.com/media/player/audio/postId/9705254?url=https%3A%2F%2Feventhubs.podbean.com%2Fmf%2Fweb%2F5kzerq%2FEpisode_6.mp3   They make a good case for the positives that can come when new DLC characters are immediately and obviously quite strong in a fighting game, looking at the current example of Cody in Street Fighter V. VesperArcade also put some thoughts along these lines … Continue reading The case against powerful new DLC characters in fighting games

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Why Ranked modes in Team-based videogames are doing it wrong

Many videogames that are really popular these days are team-based online competitive games - Call of Duty, Halo, League of Legends, Heroes of the Storm, Overwatch, and on and on. What astounds me though to this day is how little "TEAM" these games generally manage to inject into their team game modes. Oh sure, you … Continue reading Why Ranked modes in Team-based videogames are doing it wrong

Xbox One and done?

Naturally we've been following the Xbox One news closely on Agoners. Everything announced so far is barely even related to agonistic gamers' concerns, which is a bad thing in and of itself really. As we've commented on before, Microsoft has been moving on a steady track away from everything agoners care about when it comes … Continue reading Xbox One and done?

Hero Academy: Early impressions from the Academy

Asynchronous competitive multiplayer games are something I'm very interested in as they are potentially a very good fit for both my gaming tastes and lifestyle. That's why I picked out a couple at the start of last year as titles I was keeping an eye on. Skulls of the Shogun has recently been released, but … Continue reading Hero Academy: Early impressions from the Academy