Many videogames that are really popular these days are team-based online competitive games - Call of Duty, Halo, League of Legends, Heroes of the Storm, Overwatch, and on and on. What astounds me though to this day is how little "TEAM" these games generally manage to inject into their team game modes. Oh sure, you … Continue reading Why Ranked modes in Team-based videogames are doing it wrong
It took a while, but I finally got the chance to play the Street Fighter V beta... and I thoroughly enjoyed myself. But this did a little bit more than get me back into the mood for playing fighting games- it got me thinking about them as well. One of my favourite topics is the … Continue reading Their Flukes, Your Drops, and Yourself.
I was able to play quite a bit in this last and final beta for Street Fighter V this past weekend, and I noticed a few tweaks and things from beta 3, but nothing too major this time around, and to be honest, it's so close to the actual release that this beta seemed very low-hype … Continue reading V-Concerns
Here's our first Agoners podcast. I hope you enjoy it! 🙂 This episode focuses on a subject dear to our hearts - fighting games, and our thoughts on some current fighting games, and about the latest news on new fighting games that are currently being developed. We also give an intro to Agoners and talk … Continue reading Agonisers #1
Naturally we've been following the Xbox One news closely on Agoners. Everything announced so far is barely even related to agonistic gamers' concerns, which is a bad thing in and of itself really. As we've commented on before, Microsoft has been moving on a steady track away from everything agoners care about when it comes … Continue reading Xbox One and done?
A while back I gave my first timer total newbie impressions of trying to pick up Yomi Online. It was definitely a struggle but I did manage to successfully self-teach myself the game, just by reading the rules and playing the tutorial and bots lots of times. This meant I was able to pick it … Continue reading Puzzle Stricken!
Asynchronous competitive multiplayer games are something I'm very interested in as they are potentially a very good fit for both my gaming tastes and lifestyle. That's why I picked out a couple at the start of last year as titles I was keeping an eye on. Skulls of the Shogun has recently been released, but … Continue reading Hero Academy: Early impressions from the Academy
...Continued directly from Competitive Gaming 123... A quick review of what that our 1,2,3 was: 1. A level playing field. 2. Effective skill-based matchmaking. 3. Accurate and fair skill & result-based ranking. What's always amazed me is that there's so few competitive games that currently or have ever managed all three of these basic core … Continue reading Competitive Gaming 456