Agonisers #1

Here’s our first Agoners podcast. I hope you enjoy it! 🙂 This episode focuses on a subject dear to our hearts – fighting games, and our thoughts on some current fighting games, and about the latest news on new fighting games that are currently being developed. We also give an intro to Agoners and talk … Continue reading

Xbox One and done?

Naturally we’ve been following the Xbox One news closely on Agoners. Everything announced so far is barely even related to agonistic gamers’ concerns, which is a bad thing in and of itself really. As we’ve commented on before, Microsoft has been moving on a steady track away from everything agoners care about when it comes … Continue reading

Puzzle Stricken!

A while back I gave my first timer total newbie impressions of trying to pick up Yomi Online. It was definitely a struggle but I did manage to successfully self-teach myself the game, just by reading the rules and playing the tutorial and bots lots of times. This meant I was able to pick it … Continue reading

Hero Academy: Early impressions from the Academy

Asynchronous competitive multiplayer games are something I’m very interested in as they are potentially a very good fit for both my gaming tastes and lifestyle. That’s why I picked out a couple at the start of last year as titles I was keeping an eye on. Skulls of the Shogun has recently been released, but … Continue reading

Competitive Gaming 456

…Continued directly from Competitive Gaming 123… A quick review of what that our 1,2,3 was: 1. A level playing field. 2. Effective skill-based matchmaking. 3. Accurate and fair skill & result-based ranking. What’s always amazed me is that there’s so few competitive games that currently or have ever managed all three of these basic core … Continue reading

XBox 360 Fighting Games – Do they have effective skill matchmaking?

While I was writing my follow-up to my previous article about competitive gaming design using case examples, I got sidetracked into a very interesting debate on David Sirlin’s Fantasy Strike forums. I’ve linked it here, in case you want to read it all, but I will attempt to summarise the major points of it here. … Continue reading

Competitive Gaming 123

We’ve written so much here on Agoners about competitive gaming, as per our definitions, that I thought it might be useful to re-state a few things in a single article. A bit of a re-statement of our beliefs; a competitive gaming manifesto if you like. Gaming design for competitive gaming should always mean these three … Continue reading

Yomi: Further down the learning spiral

I last took a look at Yomi when I was a complete newbie to the game. Here’s some continued thoughts on the game, the interface, and well, just about anything about it, as I’ve continued to play and enjoy it more. In case this seems overly critical, I have to say up front that I … Continue reading

Yomi: An Intimidating Introduction?

There’s been precious little in the way of competitive video games that have interested me recently. Whilst I’ve spent time in competitive games of Halo Reach, Street Fighter 2 HD Remix, StarCraft II and even Gears of War 3 lately, none are quite perfect to my taste or are lacking in some way to my … Continue reading

The XBox Live Fail Update

The Xbox Live Fall Fail Update Late last autumn there was the usual “Fall Update” to Xbox 360s connected to  Xbox Live, this year with the moniker (as is the trend these days) of the “Metro” update. I hoped to write about this when it was more topical, but I wanted to wait until I’d … Continue reading