Street Fighter V Beta and Fantasy Strike Alpha thoughts

A few weeks ago was a fantastic fighting gaming weekend for me with a new alpha build of Fantasy Strike hitting, AND getting access to the Street Fighter V beta on PC and, luckily, I had the spare time to play for hours too. First of all, SFV. Although I was able to play SFV briefly before … Continue reading

The road to Saikyo

My epic Dan USF4 adventures have been on a bit of a hiatus recently due to generally not having much time to play, and when I did, being really tired or just generally playing rather poorly. I think my PP dipped to around 500 at the nadir of this… But perhaps inspired by watching EVO … Continue reading

Kore ga saikyo-ryu da!

I’ve written a lot before about some of the issues I’ve had over the years when it comes to Street Fighter 4 – and these days I’d add that I really don’t like the later-discovered flaws in the engine like plinking, and I have an insane hatred of near universal defensive option selects like ‘crouch-tech’. The … Continue reading

Hero Academy: Early impressions from the Academy

Asynchronous competitive multiplayer games are something I’m very interested in as they are potentially a very good fit for both my gaming tastes and lifestyle. That’s why I picked out a couple at the start of last year as titles I was keeping an eye on. Skulls of the Shogun has recently been released, but … Continue reading

Competitive Gaming 456

…Continued directly from Competitive Gaming 123… A quick review of what that our 1,2,3 was: 1. A level playing field. 2. Effective skill-based matchmaking. 3. Accurate and fair skill & result-based ranking. What’s always amazed me is that there’s so few competitive games that currently or have ever managed all three of these basic core … Continue reading

Halo 4 lacking skill ranking

Well Halo 4 has gone one worse than Halo Reach even, and launched without any kind of skill-based ranking system, and now has a gameplay affecting grind exploitationware system too rather than a purely cosmetic one. These are absolutely horrible decisions for competitive gamers everywhere and make me wish I could go back in time … Continue reading

Competitive Gaming 123

We’ve written so much here on Agoners about competitive gaming, as per our definitions, that I thought it might be useful to re-state a few things in a single article. A bit of a re-statement of our beliefs; a competitive gaming manifesto if you like. Gaming design for competitive gaming should always mean these three … Continue reading

The XBox Live Fail Update

The Xbox Live Fall Fail Update Late last autumn there was the usual “Fall Update” to Xbox 360s connected to  Xbox Live, this year with the moniker (as is the trend these days) of the “Metro” update. I hoped to write about this when it was more topical, but I wanted to wait until I’d … Continue reading

Halo Reach finally discovers a ranking system

  I’ve had an article drafted for a while now about how when it comes to competitive gaming that you not only want a good matchmaking system, but also a good ranking system. At the very high end of any popular competitive game there will often be tournaments, clan matches, MLG, and all of that kind … Continue reading

The best European SF2 HDR players

I normally stay out of this kind of thing, but a lot of it goes on over at the SRK forums, and I thought I’d share it here too. This is my current opinion of who is the best with each character in Europe at SSF2T HD Remix. Note this is not an online list, … Continue reading