The road to Saikyo

My epic Dan USF4 adventures have been on a bit of a hiatus recently due to generally not having much time to play, and when I did, being really tired or just generally playing rather poorly. I think my PP dipped to around 500 at the nadir of this… But perhaps inspired by watching EVO … Continue reading

Agonisers #1

Here’s our first Agoners podcast. I hope you enjoy it! ­čÖé This episode focuses on a subject dear to our hearts – fighting games, and our thoughts on some current fighting games, and about the latest news on new fighting games that are currently being developed. We also give an intro to Agoners and talk … Continue reading

Back for more Dantics!

(For how this all got started, read here) Omatase shimashita saikyo fans! I’ve still been playing Dan whenever I’ve been on USF4 lately. But I hadn’t had any especially good matches for a while that were post-worthy. As my ranking’s been rising I’ve been having some really close fought battles and I’ve been edging closer … Continue reading

Kore ga saikyo-ryu da!

I’ve written a lot before about some of the issues I’ve had over the years when it comes to Street Fighter 4 – and these days I’d add that I really don’t like the later-discovered flaws in the engine like plinking, and I have an insane hatred of near universal defensive option selects like ‘crouch-tech’.┬áThe … Continue reading

Xbox One and done?

Naturally we’ve been following the Xbox One news closely on Agoners. Everything announced so far is barely even related to agonistic gamers’ concerns, which is a bad thing in and of itself really. As we’ve commented on before, Microsoft has been moving on a steady track away from everything agoners care about when it comes … Continue reading

Hero Academy: Early impressions from the Academy

Asynchronous competitive multiplayer games are something I’m very interested in as they are potentially a very good fit for both my gaming tastes and lifestyle. That’s why I picked out a couple at the start of last year as titles I was keeping an eye on. Skulls of the Shogun has recently been released, but … Continue reading

Competitive Gaming 456

…Continued directly from Competitive Gaming 123… A quick review of what that our 1,2,3 was: 1. A level playing field. 2. Effective skill-based matchmaking. 3. Accurate and fair skill & result-based ranking. What’s always amazed me is that there’s so few competitive games that currently or have ever managed all three of these basic core … Continue reading

XBox 360 Fighting Games – Do they have effective skill matchmaking?

While I was writing my follow-up to my previous article about competitive gaming design using case examples, I got sidetracked into a very interesting debate on David Sirlin’s Fantasy Strike forums. I’ve linked it here, in case you want to read it all, but I will attempt to summarise the major points of it here. … Continue reading

Halo 4 lacking skill ranking

Well Halo 4 has gone one worse than Halo Reach even, and launched without any kind of skill-based ranking system, and now has a gameplay affecting grind exploitationware system too rather than a purely cosmetic one. These are absolutely horrible decisions for competitive gamers everywhere and make me wish I could go back in time … Continue reading

Competitive Gaming 123

We’ve written so much here on Agoners about competitive gaming, as per our definitions, that I thought it might be useful to re-state a few things in a single article. A bit of a re-statement of our beliefs; a competitive gaming manifesto if you like. Gaming design for competitive gaming should always mean these three … Continue reading