Competitive Gaming Round-Up

A few interesting tidbits have been around lately of interest to agoners. The biggest one is the excellent competitive card game Yomi finally coming to Steam on May 8th. Whilst I've played this game tons already in it's web version and it's physical form, this is still a huge deal as it will have much … Continue reading Competitive Gaming Round-Up

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Bastion – Review

              Format: PC Reviewer: Remy77077 Approximate Time Spent playing at time of writing: 22 hours Modes of play: Single Player, Online Leaderboards Bastion looks & sounds really pretty and it's quite novel these days to see an action adventure game from an overhead isometric viewpoint rather than a 3D one. This … Continue reading Bastion – Review

The day competitive fighting games died?

Well, the FPS genre has all but been ruined by grinding, 'pay to win', 'grind to compete', 'free to play' models of sales that all but kill off any way to play those games as fundamentally competitive endeavours. The MOBA genre is only just about hanging on, but the anti-competitive designs like League of Legends … Continue reading The day competitive fighting games died?

Halo 4 lacking skill ranking

Well Halo 4 has gone one worse than Halo Reach even, and launched without any kind of skill-based ranking system, and now has a gameplay affecting grind exploitationware system too rather than a purely cosmetic one. These are absolutely horrible decisions for competitive gamers everywhere and make me wish I could go back in time … Continue reading Halo 4 lacking skill ranking

Korea to ban trade of commercial game items – great!

Korea prohibits trade of online game items. This is a great piece of news  as far as Agoners is concerned. Whilst their motivations are rather different, this does seriously hinder the money making options for any game design that is rewarding labour over other skills - ie: giving options to "grind". Hopefully the rest of … Continue reading Korea to ban trade of commercial game items – great!