Do Something! with Dan Hibiki

Do Something! Well, I did. With Dan, of course. First up is an long battle vs a fairly typical run-away-ish Gouken player. A pretty even fight until I unleashed the secrets of Saikyo-ryu. This guy has actually beaten me a few times too. What an incredible finish – why oh why did he throw that … Continue reading

The Revealing Use of Walkthrough Guides

There are a number of ways to tell how and why people play videogames and what type of player they are – are they an Agoner – an actual gamer – playing entertainment software as actual games and challenges for the kinds of reasons we discuss here, or is it for something else? The excellent Brainhex … Continue reading

Why I hate level up systems

As soon as I see people selling pre-levelled up characters and gear, or selling in game gold and the ilk  then I know something has gone badly wrong with a game. If a portion of a game is so bad and boring that people are willing to buy their way into not playing it, that’s a red … Continue reading

More on Matchmaking

I’ve written a lot about this before, yet I believe it still deserves more expansion because of how important I think it is. I would also like to broaden my examples, and note where some new games are getting better at this. However I won’t rest happy in this crusade until all online competitive games … Continue reading

Hardcore you know the score

The keen-eyed reader may have noticed that we’ve been playing around with the summary tagline that attempts to describe this blog in a single sentence. It’s actually quite a difficult thing to pin down, as Agoners is really about an attitude to gaming and our thoughts that develop from that, coupled with a wider reach … Continue reading