Lane Pushers vs MOBAs

The term ‘MOBA’ is one that’s really bugged me recently as I’ve begun trying out a few, what I call, ‘Lane Pusher’ games. MOBA supposedly means “Multiplayer Online Battle Arena” – which to me sounds like it would mean anything where there were two teams of more than 1 a side, all battling online in … Continue reading

Competitive Gaming 123

We’ve written so much here on Agoners about competitive gaming, as per our definitions, that I thought it might be useful to re-state a few things in a single article. A bit of a re-statement of our beliefs; a competitive gaming manifesto if you like. Gaming design for competitive gaming should always mean these three … Continue reading

Sonic & Sega All-Stars Racing – Review

Title: Sonic & Sega All-Stars Racing Format: XBox 360 Reviewer: Remy77077 Approximate Time Spent playing at time of writing: 29 hours Modes of play: Single Player, 2-4 Player Split-screen Offline Competitive, Online 2-8 player Competitive, Online Leaderboards At some point playing Sonic & Sega All-Stars Racing I realised exactly why I’ve never been able to … Continue reading

The Revealing Use of Walkthrough Guides

There are a number of ways to tell how and why people play videogames and what type of player they are – are they an Agoner – an actual gamer – playing entertainment software as actual games and challenges for the kinds of reasons we discuss here, or is it for something else? The excellent Brainhex … Continue reading

Agoners Game Critiques

Agoners has now posted up it’s entire review method and criteria for when we critique games. It’s found under our Reviews section at the top, you should definitely check it out here! 🙂

Why I hate level up systems

As soon as I see people selling pre-levelled up characters and gear, or selling in game gold and the ilk  then I know something has gone badly wrong with a game. If a portion of a game is so bad and boring that people are willing to buy their way into not playing it, that’s a red … Continue reading

The Beautiful Game

This video encapsulates so much of what us “gamers” are trying to fight against. For a report that is supposed to be showing us the flip-side of our perceptions of gaming she still manages to start the report with: “If your parents ever told you that computer games would rot your brains” and ending with: “A … Continue reading

Fourts and Chaos Part 2: Street Fighter IV and Variety, Viability and Balance

(Continued from Part 1) Part 2: Variety, Viability and Balance Street Fighter IV is often said to have really good balance between characters. It’s current tier listing shows it isn’t too bad at least as fighting games go – 53 points between top and bottom, 25 characters (2.12 per character). Although HDR’s current tier listing shows the … Continue reading

Complexity, Depth and Skill: Good Games?

Complexity = depth = skill (= a better game, right?) Now this is something I essentially agree with (and the linked article is must-read), however the trouble is the mistakes that many people make are: 1. complexity = execution complexity and/or that 2. complexity = the sheer number of options, disregarding their viability Both of … Continue reading

Hardcore you know the score

The keen-eyed reader may have noticed that we’ve been playing around with the summary tagline that attempts to describe this blog in a single sentence. It’s actually quite a difficult thing to pin down, as Agoners is really about an attitude to gaming and our thoughts that develop from that, coupled with a wider reach … Continue reading