Lane Pushers vs MOBAs

The term 'MOBA' is one that's really bugged me recently as I've begun trying out a few, what I call, 'Lane Pusher' games. MOBA supposedly means "Multiplayer Online Battle Arena" - which to me sounds like it would mean anything where there were two teams of more than 1 a side, all battling online in … Continue reading Lane Pushers vs MOBAs

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Competitive Gaming 123

Call of Duty: Soccer Ops

We've written so much here on Agoners about competitive gaming, as per our definitions, that I thought it might be useful to re-state a few things in a single article. A bit of a re-statement of our beliefs; a competitive gaming manifesto if you like. Gaming design for competitive gaming should always mean these three … Continue reading Competitive Gaming 123

Sonic & Sega All-Stars Racing – Review

Title: Sonic & Sega All-Stars Racing Format: XBox 360 Reviewer: Remy77077 Approximate Time Spent playing at time of writing: 29 hours Modes of play: Single Player, 2-4 Player Split-screen Offline Competitive, Online 2-8 player Competitive, Online Leaderboards At some point playing Sonic & Sega All-Stars Racing I realised exactly why I've never been able to … Continue reading Sonic & Sega All-Stars Racing – Review

Fourts and Chaos Part 2: Street Fighter IV and Variety, Viability and Balance

(Continued from Part 1) Part 2: Variety, Viability and Balance Street Fighter IV is often said to have really good balance between characters. It's current tier listing shows it isn't too bad at least as fighting games go - 53 points between top and bottom, 25 characters (2.12 per character). Although HDR's current tier listing shows the … Continue reading Fourts and Chaos Part 2: Street Fighter IV and Variety, Viability and Balance