If you remember my last replay round-up from my SFV games, I thought I was going to main Guile once he got released, and well... I tried. Sadly, he plays very little like the Guile I know and love from the SFII series, or even SFIV. Yes he can play an "SF2 style" zoner and … Continue reading Street Fighter V – the character crisis months
Tag: flow
Agoners Game Critiques
Agoners has now posted up it's entire review method and criteria for when we critique games. It's found under our Reviews section at the top, you should definitely check it out here! 🙂
Fourts and Chaos Part 1: Street Fighter IV and Execution
Remember how Street Fighter 2 was great because everyone could play it? Well here, at long last is where I'd like to start with some commentary on Street Fighter IV. This is Part 1 of a five part article. Part 1: Execution I feel my #1 problem with SFIV is the same issue I have … Continue reading Fourts and Chaos Part 1: Street Fighter IV and Execution
Balancing Match
Earlier I looked at the concept I attempted to coin 'Versus Flow' in video games. Here's my continued thoughts on that & how to improve things. Don't Give Up, Challenge Again So what can you do to try to fix the matchmaking? Well, much like getting good at anything; the first step is to at … Continue reading Balancing Match
Versus Flow
"In theory I love playing online with people on Versus but I get frustrated because I suck so badly at it, with my reaction time, that I just die constantly, and after a while of no joy whatsoever, it loses it's fun factor." -DeeGruenEinzige The game designer's job of setting the right difficulty and challenge … Continue reading Versus Flow
Challenge me Angel!
Do you really want to mess with me punk? Well, do ya? Despite how I describe myself as being a fiero-seeking nutjob sometimes the challenge just seems too much, or too far away from my core interest in a game, even for me. For example, as part of my practice for Street Fighter 2 HD … Continue reading Challenge me Angel!