Street Fighter V Beta and Fantasy Strike Alpha thoughts

A few weeks ago was a fantastic fighting gaming weekend for me with a new alpha build of Fantasy Strike hitting, AND getting access to the Street Fighter V beta on PC and, luckily, I had the spare time to play for hours too. First of all, SFV. Although I was able to play SFV briefly before … Continue reading

SFV – Are fighting games finally catching up with Halo from 2004?

Better late than never. This stuff from “Capcom Fighters Network” for Street Fighter V looks really great 🙂  

Fantasy Strike Fighting Game Pre-Alpha thoughts

Agoners just got our hands on the very first build of the new simple Fantasy Strike Fighting Game thanks to being a Patreon of Sirlin currently. Don’t know what the FSFG is?… Check out our Agonisers #1 podcast and links on that for all the background info about this game. We played it local 1v1 battles … Continue reading

Agonisers #1

Here’s our first Agoners podcast. I hope you enjoy it! 🙂 This episode focuses on a subject dear to our hearts – fighting games, and our thoughts on some current fighting games, and about the latest news on new fighting games that are currently being developed. We also give an intro to Agoners and talk … Continue reading

Kore ga saikyo-ryu da!

I’ve written a lot before about some of the issues I’ve had over the years when it comes to Street Fighter 4 – and these days I’d add that I really don’t like the later-discovered flaws in the engine like plinking, and I have an insane hatred of near universal defensive option selects like ‘crouch-tech’. The … Continue reading

The day competitive fighting games died?

Well, the FPS genre has all but been ruined by grinding, ‘pay to win’, ‘grind to compete’, ‘free to play’ models of sales that all but kill off any way to play those games as fundamentally competitive endeavours. The MOBA genre is only just about hanging on, but the anti-competitive designs like League of Legends … Continue reading

XBox 360 Fighting Games – Do they have effective skill matchmaking?

While I was writing my follow-up to my previous article about competitive gaming design using case examples, I got sidetracked into a very interesting debate on David Sirlin’s Fantasy Strike forums. I’ve linked it here, in case you want to read it all, but I will attempt to summarise the major points of it here. … Continue reading

Divekick!

Divekick may have started out as a joke at Capcom’s expense – one well needed I might add, given Capcom’s lacking attempts at balance over the years – however look what this could end up like now: A competitive game that focuses on simple reflexes, timing and mind games over “piano concerto” combo execution. Basically, … Continue reading

Seth Killian leaves Crapcom

Another piece of news worthy of some quick Agoners comment. I’m completely unsurprised by this and I’m also rather pleased. I had a very long chat with Seth Killian or (S-kill) back at Super Vs Battle 20-X. I still have the SVB pass I got him to sign for me as an ice-breaker 🙂 He … Continue reading

Welcome to the World of Street Fighter Three

David Sirlin’s been causing controversy again where there should be none, with his excellent articles related to the SF3 Online Edition release on XBox Live & Playstation Network: The Anti-Progress Attitude What Is “A Love-Letter to the Community” For my part, I’m just sad to see the same mistakes being made over and over again … Continue reading