David Sirlin’s been causing controversy again where there should be none, with his excellent articles related to the SF3 Online Edition release on XBox Live & Playstation Network:
For my part, I’m just sad to see the same mistakes being made over and over again by Capcom, I really do think they’re already causing another fighting game ‘death’ prematurely with their ridiculous antics. 😦
I mean, now they are seriously expecting you to pay for extra colours for your characters!
But quite apart from the financial side of it all, there are quite a lot of bugs and what appears to be a relatively un-tested game release again. They had to rush out a patch in the first week to fix some of them, but the main online experience is mainly this still:
And even when you do get a match, there still appears to be no matchmaking on skill or connection of any kind. Joy. I just wish every competitive game these days, ESPECIALLY fighting games, would be run through battlenet 2.0 or a virtual exact copy of all of it’s systems. There’s really no other reason to do anything else. Myself and Navan believe that the first even half-decent fighting game to actually allow matchmaking and ranking on the scale of battlenet 2.0 will become a huge sensation. But Capcom is content to miss the big picture potential of gaming, and nickel and dime us with DLC colour packs instead and lack lustre releases of their back catalog. It’s just sad to watch really.
I should note that despite all of this I still have a lot of fun playing against friends & strangers casually on SF3 Online, but it’s still a pale shadow of the potential of what games like this could be.