Welcome to the World of Street Fighter Three

David Sirlin’s been causing controversy again where there should be none, with his excellent articles related to the SF3 Online Edition release on XBox Live & Playstation Network:

The Anti-Progress Attitude

What Is “A Love-Letter to the Community”

For my part, I’m just sad to see the same mistakes being made over and over again by Capcom, I really do think they’re already causing another fighting game ‘death’ prematurely with their ridiculous antics. 😦

I mean, now they are seriously expecting you to pay for extra colours for your characters!

But quite apart from the financial side of it all, there are quite a lot of bugs and what appears to be a relatively un-tested game release again. They had to rush out a patch in the first week to fix some of them, but the main online experience is mainly this still:

I hope you like this screen, because you're going to be staring at it A LOT if you intend to play this game in Ranked Match

And even when you do get a match, there still appears to be no matchmaking on skill or connection of any kind. Joy. I just wish every competitive game these days, ESPECIALLY fighting games, would be run through battlenet 2.0 or a virtual exact copy of all of it’s systems. There’s really no other reason to do anything else. Myself and Navan believe that the first even half-decent fighting game to actually allow matchmaking and ranking on the scale of battlenet 2.0 will become a huge sensation. But Capcom is content to miss the big picture potential of gaming, and nickel and dime us with DLC colour packs instead and lack lustre releases of their back catalog. It’s just sad to watch really.

I should note that despite all of this I still have a lot of fun playing against friends & strangers casually on SF3 Online, but it’s still a pale shadow of the potential of what games like this could be.

4 thoughts on “Welcome to the World of Street Fighter Three

  1. I’m not certain why David is putting EVO as a frame of reference regarding the balance of 3rd Strike because well for one America is not even close to the level of play in Japan for 3S and Kuroda alone shows that any character can win ANY tournament in that game.

    And being perfectly honest a balance patch for a game that old would not bring old players back to it and would not bring new players, it would just do exactly what HDR did and split the scene. That being said, making it not arcade perfect is pretty much unforgivable.


    1. Ok, well regardless of your frame of reference, do you think 3S is a well balanced game in terms of characters? Is it even an acceptable level of balance?
      (Obviously my opinion would be No and No to these questions).

      Whether or not you should update old games is the bigger thing though. Do you think Blizzard should never have released balance patches to Brood War, even 10 years or something after it came out? What do you think the attitude to those patches by players was?

      BTW – a balance patch might have indeed brought me, an old player, back to it.


      1. I think its totally different for 3S and Starcraft, it’s hard to compare one game which has hundreds of professional players that play over 8hours a day 7 days a week and a game that is basically dead. How can someone possibly grasp the balance of third strike when things are still being discovered and there is ONE player that wins everything he enters with whatever character he wants? In Starcraft just due to the sheer amount of hours put into the game by top level players they are balancing out a game that has had its mechanics pushed to the limits.

        I personally think its a waste of time balancing these old fighting games because in general these players are not used to updates and most of them are not willing to accept changes to a game that hasn’t changed for a decade.


        1. Gotcha. Good point re: the balance comparison. I believe there are arguments either way here though. Personally I do not feel the current balance of 3S is even close to being good enough – certainly not at the “medium” or “high” tiers of skill (tricky to define that but I hope you get my point). Again, I personally think 3S was played enough to a high enough level to have discovered some pretty glaring balance problems, even if the full extent of them was not understood, but I can understand if you think it wasn’t based on recent results (but could that just be that there’s only one player who’s any good and everyone else isn’t at a good enough level to even be a fair argument for or against balance – sounds like it could be the case but I’d have to research more).

          I think the perception that these are “old dead games” and therefore no need to even attempt to improve them is the difference in attitude though. I think people like myself & Sirlin like to see a game always strive to be as good as it can be and last as long as it can do. Every competitive game could try to be like chess and last for(ever?) – a very long time anyway! Of course this is the antithesis of throwaway replaceable game design – a method of which Capcom pretty much champion things!… It does also get into a murky discussion with regards to how a game is commercialised too.

          I do agree it would be far better & far more worthwhile to come out with a whole new balanced fighting game – one designed to stand the test of time & hopefully with a commercial model to match – than mess around with games that were designed for a bygone era. Roll on the future for Fantasy Strike Fighting and well, umm.. Divekick I guess?! πŸ˜›

          Ever read my idea for a how a subscription-based online FG could work? I wrote about that here (see the comments for otehr ideas too). Capcom should just be releasing one new online game with some kind of subscription model or pay-to-play model like in arcades. It could be called… “Street Fighter” πŸ˜‰


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