Role Inversion
Ok, it’s high time I published the results from the Inversion Survey. A disappointing response on this blog and on XBL I have to admit, but at least I got a good response from my facebook page

| Skill Level | Inverted FPS | Inverted 3PS | Inverted 3PA | |
| Remy77077 PAD |
2 |
y | y | y |
| Remy77077 MOUSE |
2 |
n | ||
| Navan Daughn PAD |
1 |
n | n | n |
| Navan Daughn MOUSE |
4 |
n | n | n |
| GA |
1 |
n | n | n |
| Dydus |
5 |
y | y | y |
| RB |
1 |
y | n | n |
| SH |
1 |
y | y | n |
| Grymbok |
2 |
y | y | y |
| adammk |
2 |
n | n | n |
| Hachimaki |
4 |
y | y | y |
| McMond |
2 |
n | n | n |
| Lom2112 |
4 |
y |
My hypotheses before this survey were the following:
1. What comes most ‘naturally’ to you is what you initially learnt from. Someone who played lots of flight sims, or arcade flying games would be affected by each initial learning sticking with them. Also someone who played lots of “crosshairs” games, such as Operation Wolf, before they played an FPS could be affected by learning that.
2. People who invert visualise their game differently. They visualise themselves as the character more, and changing the view is akin to moving their whole head about. It’s like moving ‘a joystick on your head’. People who don’t invert simply see themselves as the crosshair – more like they are visualising themselves as just the eyes of the character, or even the gun-sight.
3. There would be a performance related correlation that the non-inverters had a ‘faster’ kind of visualisation that would be helpful in making them better players (& more likely to become skilled and experienced at FPS type of games).
4. People would generally stick with one control method throughout all kinds of games – and if they changed it, it could well be to do with a change in how they visualised in that style of game.

Now clearly this isn’t nearly enough data, nor even enough questions, to make any kind of analysis other than anecdotal, but a few things stood out.
There wasn’t a clear correlation between highly skilled & experienced FPS players and not-inverting as myself and Navan suspected. This gives me a lot of hope that I should continue to play ‘my own style’ without feeling I am being unduely hampered by my choice of controls.
Secondly, I feel if I was to do this survey again and do it more widely, I think I certainly need to break down the difference between playing on a gamepad and playing on a mouse. When I initiated this I did so on the assumption that most people would play the same on either type of control, however I suspect the majority of answers to this were from a gamepad perspective, and also during the period between when I made this survey and this response to it, I had installed and played Half Life 1 on my PC, so was playing an FPS on a mouse for the first time in years. And bizarrely I discovered that without even realising it for many hours of play, I was playing without invert on. As yet I have no idea what has changed for me, as I am certain I used to play on invert on a mouse as well as on a pad.
Some of the most interesting responses I got were actually commentary as opposed to full survey answers, notably almost all of them correlated exactly with the hypotheses I started with -
- “I always play stick/mouse moves the way my characters head goes ie. I push forward I look down, backwards I look up. Same goes for flight based stuff”
- “For whatever reason, un-inverted controls make no sense to me at all. My best guess is that on some odd level I’m viewing the mouse/joystick as an analogue for my “head” in the game. Push the top of your head forward, and you look down, etc.”
- “..it might be interesting to see if there is a correlation with motion sickness for the inverters”
- “Remy77077’s head/crosshair theory fits here. I’m basically using whatever controls I have at my disposal to move a pointer around the screen, rather than trying to push my characters head around. “
- I have a simple explanation as to why I invert the mouse, I learned how to fly before I ever played any computer games with a mouse
Unfortunately I don’t feel I am going anywhere further with this right now. As I joked on facebook “..when I get my research budget”. This is definitely a really interesting area of games analysis for me, but I feel its a really complex area too, and there doesn’t seem to be any simple answers. A really detailed and wide-reaching survey would have to be done, that’s far beyond my scope and the scope of this little blog to entertain. If only I could quit my day-job eh?

Inversion Survey
This is something that’s been intriguing me and I’ve been working on a blog post on for some time, but I realised it would be far more intesting to try and get some data from my friends and any readers of this blog who’d like to get involved too, before actually discussing it further. So please put your answers in the comments, or message to me in any manner is fine (XBL, myspace, email etc.).
Thank you very much in advance to everyone that participates
1. Rank on a scale of 1-5 how skilled & experienced do you consider your play at First Person Shooter (FPS) games, 5 being the highest. (If you have an XBL account it would be helpful if you told me it as well to compare Achievements)
2. When you play an FPS game, do you play with look inversion (Y-axis inversion) on?
3. When you play a third person action game with shooting elements (such as Gears of War, Ninja Gaiden aim mode, Gun Valkyrie, World of Warcraft etc), do you play with look inversion (Y-axis inversion) on?
4. When you play a third person more movement-based adventure style game (such as Tomb Raider, Uncharted, Ninja Gaiden etc), do you play with look inversion (Y-axis inversion) on?
Any more comments associated with your thoughts on this, especially if you change your look invert settings from game to game I would be really interested in hearing your thoughts on why you prefer that. Ninja Gaiden is especially potentially interesting as of course you can have different look invert settings when in “aim mode” compared to the normal game view.
Personally, I’d rank myself a 2 for FPS game skill & experience. I’ve played an awful lot of games but I certainly don’t play as many as a lot of folks do, and I’ve never gotten especially good at any of them. On single player I usually only play through them once. And online multiplayer I don’t tend to “know” any of the maps very well when I play FPS games, or even have an average ranking on games like Halo 3. However I am far from a ‘noob’ and can generally hold my own on any game once I’ve played it a little bit. I play every single style of game with look inversion on - so pressing “up” always looks down for me.
-=Lordnaff=-
Here’s my answer to your survey
1. XBOX FPS rank: 1
PC FPS rank: 4
2. Not inverted
3. Not inverted
4. Not inverted
The reason that I don’t invert the y-axis is because when I have accidentally done it in the past, I got instant RSI, eye-strain, back cramps, irritable bowel syndrome, epilepsy and Aids.
Visceral Thrills
I didn’t blink, I’m not sure I even thought.
It felt like pure instinct. I slammed the biting saw-blades downwards at my assailant. There was a sickening crunch as the whirling mass impacted with his skull, only just audible over the roaring sound of the weapon, and it was only an instant before the bone gave way to the speed of hard steel. A moment later, the blood. It sprayed out in all directions, covering both of us in dark red gore. Chunks of flesh broke apart and fell away from the blade as his body collapsed to the ground. I grinned with a lunatic leer as the blood splattered all over my.. screen.
So I hadn’t lost it entirely. I was just playing Gears of War again (on a borrowed 360!).
Gears isn’t likely to make my all-time top games list ever, as it’s just not really my kind of thing, however I do enjoy it a lot, certainly a lot more than most FPS games too, even though it shares a lot of mechanics with them. One of the major things about it that appeals to me, which was also a real surprise to me, was just how much I liked the ‘feel’ of certain things in this game. Especially, as described above, the close-quarters gore-filled kills when using the chainsaw bayonet; although the shotgun at point-blank range proves to be a lot of fun also! I must admit I was also a tad concerned by my attraction to this, but on the other hand it’s not especially realistic, and it’s really hammed up. Perhaps the best thing about it is the way the blood splatters ‘onto’ your monitor screen as if you are watching it through a camera lense. It’s just so… tastey! (Itchy Tastey?)
This is an almost indefinible quality in games for me, and I find it exceedingly rarely. I don’t really think I’m caught up in the Mimicry of it, as I certainly haven’t ever harboured any secret desires to chainsaw anyone’s face off, you maybe dissappointed to know. I don’t even like guns! But it’s something about the sheer experience of it that stands out to me. I also have to note it’s something in a game where the graphics & sound really do matter too, so I suspect getting this kind of feeling may increase as graphics improve even further. I’ve also noticed I tend to enjoy this kind of thing even more when other people are playing with me – ie: an audience. Which I think is related.
I think the trouble with it is that it tends to wear off pretty quickly with time and repeated play, especially for me. This could be because I am far from an adrenalin junkie; many things that seem to excite other people adrenalin-wise don’t tend to do the same for me, especially when repeated often. It maybe why this occurs so rarely for me in video games also. I think I also ’suffer’ from the fact that I am so familiar with so many video games having played them all my life, that I just don’t get the ‘initial thrill’ in the same way a new player might.
I think in Gears’ case there is definitely an element of agon to the proceedings too. As on some occasions it is an added challenge to go for the spectacular close range kill – something I have noted definitely attracts me.
I tried to think of some other games that have had a similar type of effect on me, and there really aren’t many, but here’s what I came up with for now:
Ninja Gaiden (Xbox versions). These games really do pile on the gore in a similar fashion and at first you do get this real experience of slicing people up with a sword. I do think it wears off pretty quickly for me as the tactical elements of the combat start to become more important. Which is what has really killed NG2 for me for now, as I discovered the fighting mechanics are actually less interesting, mainly due to the
NiGHTS into Dreams – something completely different. It’s more of a ‘rushgame‘ but I still certainly played this game repeated just for the ‘feeling’ it gave me of flying & floating about, as much as it was trying to race through the levels.
Gun Valkyrie – another XBox third-person action game. This does certainly seem to be the easiest current game environment to provide this ‘experience’ feeling in for me. Again in this game is about the feeling of flight and total control over your jetpack.. once you really master it! I tried to re-play this game again recently, and whilst I can remember a few things, I found my control skills had dimished to the level where I have to re-learn to be good at it again. Unfortunately it’s unlikely I’ll ever really enjoy it in the same way again.
Space Channel 5 – a possible candidate. Again.. once mastered, many of the parts of the game become so easy, you’re just ‘enjoying the ride’ – the music and tapping along to the beat. This is the only ‘dancing’ game that’s ever made me actually want to dance along with it. Light years ahead of all other “rhythm action” games in my opinion.
Numerous fighting games – Of course I certainly get a bit of the “beat” in my beat-em-ups from time to time. I think the earlier Street Fighter 2’s did the best job of this really, as they had the nicest sound effects and ‘feel’ to the contact. But generally Capcom games do ok in this department as they feel noticably better than the others. But this feeling does wear off especially quickly with me with beat-em-ups so I can’t think of anything else notable, especially in 3d fighting games I can’t think of any example that did it to me.
It really picks up everything that Gears 1 





MyGamerCard.net
Raptr Profile
My Gamerscore