Sticks of Joy
A lot of people ask me “Remy77077, you play fighting games a lot, what joystick should I get?”.
Well okay, only a couple of people have asked me that.

You'll need a joystick to pull off moves like this
But since I’ve written about joysticks in the past too, I felt that this was a worthy topic for an update to the current situation. As that old article atests, I believe if you want to play fighting games properly, you do need to invest in a joystick.
The situation with multi-format sticks is still sadly pretty murky, and pretty much the same as documented before. I’ve not researched that further though, as I’ve given up on that ‘dream’ myself, and have gone with standard format sticks. Most pre-manufactured joysticks these days are USB connections, and so will work on your console of choice – the gamer’s XBox 360 or the one-handed blu-ray fondler’s PS3 system – as well as on your PC. And the PC functionality is really not to be scoffed at. As I’ve discovered recently purchased a new PC that can actually run GGPO, whilst the PC fighting game scene is not nearly as well subscribed as it is for consoles, there is actually a huge amount of choice and options out there to play. If you’re a fighting game player with a decent PC I seriously recommend giving GGPO a try if you haven’t already. Then of course there’s games like Street Fighter IV, and other Japanese titles. Although a lot of Japanese titles will need Japanese OS support to run unfortunately. Trawling shoryuken forums would be the first place to look if you want to know more about this. The PC compatibility and USB-ness also gives you huge potential for future-proofing your stick use as well, although of course it cannot be guaranteed, as who knows what new consoles or new PC solutions will come along.
So if you’re willing to spend the cash on a really good joystick with manufactured-for-the-arcade parts, the ones I’d go for are either the Madcatz Tournament Edition stick (the ‘TE stick”) or the Hori Real Arcade Pro (the “HRAP”). I’ve played on the 360 versions of both and I rate them both the same really. The TE stick is slightly bigger, but the HRAP is actually a lot heavier due to it’s metal base. I honestly couldn’t choose between them, and while I currently own a TE stick, I’ll quite likely invest in an HRAP as my next potential stick. It really just comes down to looks & a personal feel (ooo-er). The TE stick does have some snazzy extra features like turbo commands etc, but those are only for online cheaters anyway, and so should not interest you at all. One advantage of the TE stick being far more widespread is that it’s almost the de-facto tournament standard in the UK. So, like I did, you can potentially go to a tournament run on a console you don’t own a joystick for, borrow a sticks off a different kind person each round, and still get a stick you are familiar with to play on the whole time.
I had better state though, whilst I can vouch for the PS3 version of the TE stick as much as the 360 one, I can’t do the same for the PS3 version of the HRAP, as it is actually a slightly different model. The 360 version is called the Hori Real Arcade Pro EX, whereas the PS3 is known as the Hori Real Arcade Pro 3. Their design is actually visually quite different, although they may well be the same parts.
If you’re buying these sticks from the UK, here’s some current links for them on amazon:
Remember, all of these will work fine on a decent PC too.
If you want to go for a cheaper stick then it’s a whole different ball game though. These will always be smaller and much lighter than the pricier sticks discussed above. For many players, that’s a deal-breaker immediately. Also bear in mind cheaper sticks will use replica parts rather than true ‘arcade parts’. This doesn’t mean they are that much worse – such sticks can be perfectly functional (David Sirlin himself defended the Hori EX2 and indeed used it to get the #1 ranking on SF2HDR for a time), it’s just that they won’t feel as good, the stick and buttons will feel slightly less responsive if you are really used to playing with the best kind of parts, and also, they are far more likely to break due to wear & usage.
I would personally recommend the Hori EX2 for the XBox 360. I just sold my old Hori EX2 to agoners’ own Navan Daughn actually, as that was exactly what he wanted to get himself started. The PS3 version of this stick is again slightly different; the Hori Arcade Fighting Stick (HAFS??) which in limited use I’m afraid I didn’t like at all; it may have simply been an overworn old stick, but in my limited use it seemed a lot worse than the EX2 for the 360, hence my concern with HRAP for PS3 too (but it could potentially be better for all I know!). Similarly I have had bad experiences with the Madcatz Standard Edition (the “SE stick”), so I cannot personally recommend it even as a budget stick.
If you’re actually into modding a stick, then I’m afraid I cannot offer much advice other than to explain a few of the basics. The main difference between different arcade parts is Japanese style arcade parts, or American style arcade parts. Both are just as good it really just depends on your preference, which is why if you have limited real-life arcade experience I wouldn’t start modding your stick immediately without trying some out.
For buttons, Japanese style means convex (bumping out, the centre of button is the highest point), and USA style is concave (dimpled inwards, so their edges are highest). USA buttons are also traditionally laid out in a straight line, whereas the Japanese button layout is slightly curved with the lengths of your fingers.
For the stick itself Japanese means a ball-top, whereas American means a bat-top. You can also get specific 8-way gates and 4-way gates. True 4-way gates are sticks that will only go into the up/down/left/right positions and so are actually generally specialised ones for retro games like Pac Man or certain shumps, not really for fighting games, assuming you actually want to be able to jump forward or crouch block.
But you can also get specifically shaped gates underneath the stick too. Japanese style gates are generally square, meaning the ‘four corners’ can easily be felt if you slide the stick around. eg. you can feel down/back and down/forward, whereas the straight back and straight forward are slightly harder to find. An octagonal gate means that there is slightly stronger impression for all 8 directions, but it may feel relatively harder to find the corners. Some USA parts also offer ‘optical 360′ sticks which have a true round gate and use optical readings of the stick position to determine which angle it is closest too rather than microswitches.
There are different manufacturers of both Japanese and American parts for both the sticks and the buttons. I am not knowledgeable enough to discuss their various merits or difference, but I can tell you the most popular ones I have seen referenced are Sanwa and Seimitsu for Japanese style parts, and HAPP for USA style parts.
You’ll notice that all of the pre-manufactured joysticks mentioned above are all Japanese style in terms of stick, buttons and layout (and also gate shape on all I’ve tried). For this reason, the main reason to mod these days, is if you have a preference for a specific manufacturers parts, or want even a partially USA style stick at all.
PC vs Console
My move and settlement to Athens, Greece has finally been completed and I have some spare time to assault your eyeballs with another post regarding the PC vs Console debate.
I was inspired back into the debate by the release of the news that Left 4 Dead will be getting new DLC and the PC will be getting it for free but XBOX owners will pay (XBOX:0, PC: 1). Is this fair? Is there a reason?
Well it’s a big fat no, not as far as anyone can ascertain.
My guess is that Valve, in their glory and wisdom, realise that XBOX owners are a bunch of chumps who will pay for cat flavored peanut butter if there’s an achievement to be gotten, whereas PC owners are a bunch of thieving villanous bastards who’ll just download it from a torrent for free if money is mentioned. Taking this into account, I think it’s more of a cultural issue than anything technical or competitive.

He Owns a PC
What I have come to realise regarding PCs and Consoles is that you really need both. I own Call of Duty 4:MW on the PC and the XBOX360. But the one I play exclusively is the XBOX one. There is only one reason why, and that is because my friends play it there. I don’t play these games for the single player experience, if I did I’d still be playing it on the PC as the graphics are better and the mouse/keyboard combo is far better for me. But I have so many more laughs playing with my friends than being a lonely old git.

MMM, Cat flavored Peanut Butter!
On the otherhand, I have gotten back into my favorite game of all time: Eve Online. Which can only be played on the PC. The amount of pure brainjuice needed for this game is intense and is an experience I can’t get on the pick-up-and-play console. Neither can I go into it just for a dabble as it takes at least 30 minutes to do anything constructive.
2 years ago I would have been predicting the demise of PC gaming but recently I have had an epiphany (it didn’t hurt but thanks for asking). I have started work here in Greece in tech support of home PCs and have a very clear view of the situation in the PC market: XP sucks, Vista rulez. Most clients who have a problem are still running XP on a 3+ years old machine, the few clients I see with Vista and a newer computer I will see only once for a configuation change, not a technical error. And then I tried to remember the last time I had to hack my registry on my Vista computer, or edit the config.sys or do any of the million and 1 tweaks required to get XP limping along for another 6 months. And I haven’t; once my computer was setup, I haven’t had to change anything. In otherwords, it has become as stable as my XBOX360. I turn it on and it just works.
The only time a Vista machine should go wrong is if the dumb-ass user has downloaded a virus, installed a “free” game or any of the other stupidities that PC users are inclined too. Thererfore getting back to the problem now being that of culture. But as a gaming platform, it is still alive and strong and lends itself to games that the console doesn’t, and viceversa.
In conclusion….go get another credit card, buy yourself both platforms and default on the payments and cause another bank to collapse.
Orange.. Wednesday?
The Orange Box: Day 1.
Well at the insistent urging of my colleague, friend & co-blogger lordnaff I eventually found a copy cheap enough to get.
So to tie in with my ideas on time-based reviews and things that could be added to XBox Live, here’s how I got on with Orange Box after my first forays at it (3 Achievements!) for a few hours last night. Warning, this is going to be unavoidably negative in places, much moreso than I would normally ever blog. However I was planning a post regarding my problems with the FPS genre as a whole, but instead I’ve also included a lot of those points here. So if you’re a big close-minded fan of FPS’s.. please look away now!
As a multiplayer-competition loving goon, the first game on “the Box” I decided to try, naturally, was Team Fortress 2. I already knew it was a pure MP thing, but I hoping for some kind of practice mode. Bots or something maybe? Umm.. nope. Nothing. So instead I booted a LAN game solo and after waiting for a 15 second countdown, to check I was really sure I was ready with myself, it did actually allow me to run around the map on my own, read the character classes and get a few basic tips & figure out the controls before without having to go in totally cold to a multiplayer game. It’s cool that there was some way to do this, but why hide it? Then I ended the game and got a congratulatory message for the longest time alive with the Medic or something. 15 minutes. Oh great, so my attempts at practice have ruined that part of my ‘high score’ stats now too. What a poor interface: This isn’t starting out well for TF2.
Anyway, I have the raw basics of the game down at least, although reloading on the B-button is proving to be an absolute nightmare for those used to Gears and Halo like me. Why on earth would you change that? But it’s time to leap into a Player Match on the same map I’d just ran around. Oddly.. there doesn’t seem to be any lobby, I am dropped straight into a game in progress. It seems to be a 3 v 3 game.
“Hello” I call over mic, to silence. “Anyone there?… Can you hear me?”. I run around for a good few minutes without seeing a single person. I hear intercom messages about ‘the intelligence’ being taken and stuff, so I know others must be there somewhere, but that’s all I get. Eventually I find someone on my team and get near to them and again call out; again with silence as the response. I was wondering if they could only hear me in close character proximity in-game. But it seemed to make no difference. I decide to follow my ‘teammate’ and sure enough I eventually find someone to shoot. A very brief firefight ensued and the usual spazzing about ‘figure-of-8 dancing’ that is all so common in the generally laughably-unrealistic FPS genre occured. I am pretty sure I got killed by a smack to the back of my head or something, although it was hard to tell, as I wasn’t left with any nice view of how I died or anything. The characters seemed to move way too fast to me, really hurting any attempt at tactical combat, not to mention how few hits seem to kill. The movements & attacks felt really jerky and non-fluid. It all seemed to heighten the sheer spazziness of it. As I’ve often felt with FPS games, it did accurately portray a gunfight between two people who had stuck traffic cones over their heads.
Eventually the opposing team ‘won’ the match and I noticed people seemed to be joining and leaving during the game too. But instead of a win/loss screen – it just seemed to restart immediately on another match with the same teams. I was getting bored with no-one to ask advice or anything, and then suddenly it popped up with “The Host has left”.
Maybe it was just a bad group? So the next match I enter the same map but this time one already full with 15 players, as I noticed it had felt extremely empty on that map. “Hello” I said once again as I was dropped instantly into a mid-game. Thankfully this time, someone answers. So it turns out you can actually hear everyone else on the same team. I explain I’m totally new to this and wanting some advice, and the young fella seems happy to help out – also, I notice no-one else seems to be really working as a team much at all. There’s no other communication going on so it doesn’t really matter that we’re talking about what the character classes and weapons over the game’s team channel. I try out a bunch of different classes but I couldn’t seem to get anywhere really with anyone other than the rocket-launcher Soldier who I am getting quite a few kills with at least.
Neither team seems to be be able to make any headway at all at actually gaining the objective. 8 v 8 seemed that it was impossible for either side to crack their defenses. Wandering into the enemy ‘base’ alone I could find no safe way in at all, and even following others in didn’t seem to help. I eventually ended up in a one to one chat with my helpful teammate because the game actually blocks the chat while one or other of us are respawning – but with no indication of this fact, I wasn’t aware I was in fact talking to myself half the time. Another gawp-inducingly moronic hole in the interface then. With the score on 0-0 for ages, the game eventually initiates “Sudden Death” mode which my teammate explains. A couple of minutes into this, without seeing any enemy… “The Host has left”. Oh dear. Well… I’m not really having much fun at this, so despite the fact I am really grateful to my teammate for chatting with me, I decide to go and try something else.
Overall, I can’t see why anyone would play this over Halo 3 at this point. The class selection is a very nice idea and it’s much better than running about the map to learn weapon spawn points. If I want a rocket launcher, I can play with one. That is great.
However for absolutely everything else Halo dumps on it from a stratospheric height. I am also pretty sure there is no party-play & a lack of good matchmaking… However I understand that some features may be a lot better in ranked matches, so I’ll certainly give it another try later. But when you’re looking at a bad interface, worse graphics, worse controls, and seemingly to me at this point far worse gameplay than the most obvious competitor that springs to mind… I’m left wondering why? Even the potential for the vaunted class-based teamwork seems much lower than in Halo without party play & with the flaws with the in-game communication.
So, time to try something else. Let’s start at the beginning with Half-Life 2 then I thought.

First impression – well the graphics don’t exactly seem cutting edge but, well, this started out really interesting. I was really impressed by the voicing and I at least seem to quickly grasp some sense of what was going on with the controls etc. The storyline seemed to be really interesting. Who were these overseer-type class? Who was that white-haired man talking over the viewscreens all the time with the really Equillibrium/1984 style stuff… I felt the urge to want to agree with them and assume they really were beneficial just to see how it played out. I wonder how things would get revealed… but then BAM. It was ruined. My heart sunk – you were already supposed to know that actually, the new ‘ruling class’ people are actually aliens now controlling the earth and they most definitely are the bad guys ™ and you should shoot them in the face immediately all without any qualms at all. No grey areas allowed sir! (but it goes so well with orange).
My interest in the story was almost immediately lessened to the mere curiosity that I get with 99% of videogame storylines.
Even worse, you were clearly supposed to know half the characters already. That’s to be expected I suppose for a sequal.. but it’s not much fun for anyone when you haven’t even brought the game out on the same console. At the very least I expected some kind of storyline prelude summary in the manual. Nope, nothing. Apart from a vague explanation that it was somehow my characters fault that unleashed a lot of this bad stuff ™.
Also.. as good as the speech was, because it was fading in & out as I approached people, and because of the loud voice over the top from the white-haired dude, I kept feeling I was missing things. I restarted a section with the subtitles on, and sure enough, there had been masses of speech I hadn’t heard, that made things a lot more playable and understandable.
Anyway, I got through the first few introductory sections still rather interested, if feeling really let down by the fact the big story ‘reveal’ had already prematurely spilt itself everywhere before the game had even begun. Then finally we get to the more ‘action’ section of the game proper, and finally a I get a pipe! Aaah. This is about the only thing fun I can remember from my brief plays on the PC Half-Life – playing MP matches purely to smack some sniper-rifling camping idiot in the face with a lead pipe.
But I notice the control still feels rather clunky though. Smacking down some crates with the pipe to get through a gap or picking up and dropping things and manouvring objects is a nice feature, but for me it just highlights how bad the first person viewpoint is for this kind of thing. Unlike in third person, sideways-on.. or even you, know, real life, it’s really hard to judge where objects are in relation to everything else around you when you are blessed with a Dalek-like “10 degree view” of the world. Perhaps it should be called 10% Life rather than Half-Life?
As I got a gun and firefights ensued, it just got even worse. It made me realise how important a feature the ’scanner’ in an FPS (like Halo has) is for adding any kind of realistic awareness of your surroundings. The “hit direction” indicators in Half Life 2 just didn’t seem to work properly at all either. I repeatedly got killed wondering “what the ****” was killing me. The worst case was when I was wandering along and suddenly couldn’t move, and my health dropped to zero. What on earth? On a later repetition I discover I’d been grabbed by some overhead egg-type alien thing. Fair enough, but why not pan the camera up automatically to, you know, let the player have some clue that his face is eaten off? Or better still.. here’s a crazy idea. How about making this game in something other than a first-person view in the first place?
I’m getting shot again and wondering where from.. so I try to backtrack into the cave-like area I’d just poked my head out from, but no.. I just stand still and die. Obviously this was because there was a tiny step on the ground that my character couldn’t backstep up over and, naturally, he had absolutely no awareness of it’s presence. Silly Gordan Freeman-Face! Another time it would seem my elbow got caught against a door corner in exactly the same fashion as I stood there getting shot. A problem I’m sure we’ve all faced in real life.. I’ve seen so many people stuck by their elbows in doorways when they don’t think to even move their arm, or maybe, you know, look out around the door frame rather than being forced to walk through it to get any view of what’s the other side. But of course.. you’d have to make something like Gears of War for that to work in a video game.
I also notice I’m repeatedly running through reasonably sized areas, but with really no clue as to where I’m supposed to be going. All the while being shot at. Again, it makes me realise how much better games have become these days to attempt to overcome these shortcomings of the FPS genre with objective and direction markers and map overlays for example. I got lost numerous times and died a few times before I found the ladder I hadn’t seen, or went in the right direction, or found the barrel I had to smash or explode.
All these things then seemed to combine on one particularly nasty section. I’d narrowly escaped some exploding barrels, and scraped through running down inside some pipes. I then walked out and got slaughtered by overhead gunmen. Ah, I forgot to mention until now that all enemies in this game seem psychically linked to your precise location at all times – the moment you step out of anywhere, or look through a hole in a wall, you will be shot. Even helicopters wheeling through city streets overhead are able to track you to almost sniper-like accuracy. I suppose it’s good practice for multiplayer. Anyway, I respawned and stepped out again, having learnt where the enemies where. I shot the first 2.. then more poured out and I died again. Respawn again.. and I notice each time I am starting this section with only 30% health. And I had no option to not save, no option to backtrack to find more health.
Not since I almost smashed the disk of Final Fantasy Tactics on the Playstation 1 have I seen such a game with such an atrocious save game interface that seems purely designed to screw over the player & perhaps artificially ramp up the challenge. It’s worse knowing that in all likelihood on the PC it had no checkpoints and the player could likely save anywhere and as often as they liked, and could manually backtrack to any previous saves they wanted. That kind of system also ruins games in it’s own way, but it wasn’t anything like this. Checkpoints are a great idea, but this was just so poorly designed as to be even worse than the save-anywhere method. I still eventually got through this section, but it left a really bitter taste in the mouth and resentment in my head.
Unfortunately the game seems all about repeatedly doing the same section over and over until you learn where the enemies are, where you are supposed to be going, where the ammo is. I don’t really feel much fun or progression from doing this. This is a definitive hallmark of all those bad PC games I’ve left behind. I’d heard Half-Life was meant to be immersive? Well it’s impossible to be immersed when you are dying over and over again and having to ‘learn’ sections of the game. Even good set pieces that should feel cinematic don’t really work when you see them over and over. I daren’t even compare it to something like Halo or Gears of War, as Half-Life 2 is so hopelessly outclassed on this front by games like these that it doesn’t even seem like a fair comparison.
I guess I was expecting too much. Worst of all, I was simply getting rather bored playing it. So bored in fact, I was periodically pausing the game and chatting & browsing on a PC while ‘getting through it’. This really isn’t a good sign when I’m only just starting a new game.
Oh and don’t even get me started on the torch! *mad glare*
The only point (past the very first level) where the game really entertained me was with the Achievements. The first one I got in the game was possibly the funniest and most accurate achievement for me personally I’ll ever receive, and when I was getting a bit frustrated with the game and it gave me “Malcontent” achievement, I did think this was a genius of programming to have read my mind like that.
Anyway, despite all this negativity, it’s still a game I feel I can still play more of. It’s reputation alone means it deserves more of my time. Who knows, in a few weeks or months I could completely change my opinion. But for now, I give this game my highest ever rating: One Turd
Defection to the Enemy Camp – Console vs PC (again)
I knew this was a bad idea to start a blog with Remy. Due to his persistent and insidious prodding I went out and bought myself a large hi-def screen and an <shame>xbox360</shame>
…
…
…
In my defense the screen is still technically a computer monitor (a highly recommended Dell UltraSharp 2707WFP 27)
So throwing off the chains of prejudice that I have been swinging around my head, usual aimed at console gaming and consoler gamers (aka: baboons), I booted up the machine (nb. to justify my purchase I’m going to use as much PC terminology as possible when talking about my Xbox). Mucho to my disgust I was already enjoying the experience. A few seconds later it was on, no passwords to put in or bios screens to negotiate. Even connecting it to my home network was a doddle. And I was so looking forward to failing at it so I would have a chance to gripe about it! Damn!
So sticking in my new purchase of Ninja Gaiden 2 it started up within a few seconds and the graphics are gorgeous! So as a PC user my first port of call is the options menu to start optimising the sound, graphics and controls to get it running as crash free and efficiently as possible. And what do I find!? Nothing! NO options, NO graphics sliders, NO control configurations…how do they play the game then?!?
Then suddenly it all made sense. This is why people use consoles. It’s gaming with no faff. It was such a liberating feeling. I dove straight into the game and loved the smooth controls, the lovely graphics and amazing animation (as in the first Ninja Gaiden game I played on the XBOX). It was already obvious that a lot more effort and detail has gone into this than any PC game in recent history. This elation with my new gaming experience came crashing down around my ears a few hours into it. First the graphical tearing, then the frame rate dropping and finally a complete system failure. I wasn’t sure if I should be happy or disappointed; happy that the console gaming experience wasn’t a flawless nirvana or disappointed for the exact same reason. At least resetting the game didn’t take too long.
My next experience was to try out Halolz 3. Again, beautifully cinematic. But the moment the gameplay began I forgave my clunky and expensive PC all its past sins. The FPS experience on a console controller is unbearable after playing at high levels with the mouse/keyboard. It’s slow, sluggish and awkward with no finesse (like a bicycling hippo). The fact that it requires assisted aiming means that it is the wrong way of doing it. With a different control input it would be fine, but with the standard game-pads it doesn’t work. I can now understand why Remy has never had a chance to get on with this genre of game.
So to conclude this extremely abridged comparison between console and PC gaming: they are both great and flawed gaming platforms. Some games work better on the PC and some on the Xbox.
However, this is a pointless argument as the best gaming platform has already come and gone. None are as awesome as:
Review of the Orange Box (for remy77077)
Since remy77077 was procrastinating about whether or not to buy the Orange Box I’ve decided to give a review of the whole zesty package. To do this properly I’d really have to review this compilation of 3 games (Half-life and episodes being counted as one) separately. So here’s my crash-course review.
Half Life 2
Starting with the least compelling game in the box, Half-life 2 (including episodes): Calling this the least compelling goes to show what is in store in this little box of joy. As a ground breaking first person shooting (FPS), back in the mists of time when Half-life 1 first came out (circa 1542BC), it was a dream come true. As an FPS it was fairly standard with pretty graphics, but the story line was emersive and gripping.
HL2 follows on from this with more of the same. Which therefore means not-groundbreaking although the storyline is pretty good. But the physics are ace to play with. The most entertaining thing to come out of it would be this: Concerned: The Half-life and Death of Gordon Frohman . Since I’m a PC Fanboy I’m not sure how it ports to console but I imagine some of what makes HL2 special gets a bit lost as the ease of manipulating the environs would be a pain with a controller.
If it was more free-roaming rather than how strictly on-rails it is, would have made this a much better game. I frequently got bored of running from one encounter to another and would amuse myself with trying to copy the Concerned comic and seeing how far I could fling Mr Freeman with a pile of exploding barrels and a bathtub.
Fun Factor – Medium
Opportunity to kill Freeman in ever increasingly ingenius ways – Very High
Replayability – None
Team Fortress 2
The 2nd Box Item in the list is the long awaited (although isn’t everything from Valve?) Team Fortress 2. A crazy, whizzbanger of an online shooter that is very entertaining but which should be funnier than it actually is. Bad thing first: it suffers from the Halolz factor. I.e. it’s full of prepubescent dimwits who only now how to cast aspersions on your sexuality in a stream of creative spelling errors. Bearing this in mind it does give a great sense of superiority when you play and bring a smattering of intelligence to the fight. Such as when playing as an engineer and using well placed gun turrets and spending your time kepping them maintained. Or actually healing people as a medic instead of trying to take on the entirety of the enemy team in a misguided attempt of proving Darwins theory by spectacularly removing the stupid genes from our gene pool by smearing your own genes all over the level.
Fun Factor – High
Sense of Superiority – Very High
Chance of Surviving More than 45 Seconds – Very Low
Portal
The most innovative FPS game with the exception of Wolfenstein 3D. More of a puzzle as there is isn’t actually any shooting to be had. So I am now going to coin the phrase: First Person Puzzler (at least the first person to claim coining the term anyway…Well, first person this year to do so).
See this video for what the game entails:
After the first fiew brain twisting levels you’ll find that as the migrain clears your use of portals becomes second nature.
My only criticism is that it’s far too short a game. I completed the standard levels in a couple of hours. It becomes more interesting when it came to the advanced levels and challenges. Trying to complete levels using the minimum number of portals I found particularly fun. I’m still trying to untwist my brain and control the insanely strong desire to own a portal gun because of all the cool stuff you could do with it.
Brain Twistiness – High
Fun Factor – Very High
Variety of Weapons – 1
Cake References – Mucho
Pie References – Not Enough (is there ever?)
remy77077: There’s just one problem with all of this for me, but it’s a significant one… I clearly am coming from a very different perspective on this to Nathan – or almost any reviewer of any FPS these days. I played the original HL more or less when it first game out, and it was far from any dream come true – I utterly loathed it! The moment I am dropped into an FPS environment, I have such a strong natural dislike for it, despite playing many many games and trying my best to get into it for years, that everything immediately feels ‘wrong’. The game needs to do something awesome to even jar me to a state of neutrality… HL never did this for me for a moment. The other trouble with the storyline is that I played the demo of HL2 on the 360, and you were just dropped completely in the middle of it, and I had absolutely no clue whatsoever what was going on in the story- and as such had no care or association with it whatsoever. Now whether that demo is a fair representation of the game or not I don’t know, but it has given me huge cause for doubt regarding story issues. It can take quite a lot to even get me to care about the storyline in a game anyway.
Regarding Portal: Are you sure about it becoming second nature? I watched this video and it’s done more to put me off Portal than anything else before it. It looks incredibly annoying and frustrating to me. I mean, I love the idea – but being forced to do this through the horrific interface and perspective of an FPS game looks like it will drive me insane. Heh.. I suppose this all ups the intrigue count though.
lordnaff: I won’t mention FPS again in the presence of Rik as the bile created is in danger of flooding Agoners HQ. Well the FPS platform is PC…not for stump-fingered Console-Utilising-Non-Technical-Simians

Another game I love, Virtual On was recently re-released in an 










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