Hardcore you know the score
The keen-eyed reader may have noticed that we’ve been playing around with the summary tagline that attempts to describe this blog in a single sentence. It’s actually quite a difficult thing to pin down, as Agoners is really about an attitude to gaming and our thoughts that develop from that, coupled with a wider reach on just about any gaming-related topic that interests us. I guess the whole purpose of this blog is founded in my own constant quest to find games reviews & articles by writers who share my kind of perspective on gaming. Whilst I also value a wider or counter-perspective as well, when it comes to the matter of opinion I can trust for buying or more importantly, investing my time in a game, I really do want an author who I can tell actually thinks somewhat like me. So for example, when I’m reading reviews of Madden 10, and deciding not to buy the title for yet another year despite my historical love of football video-gaming, it really helps me to have some faith in a review when the writer compares the actual gameplay to NFL2k5 or to the real sport of football. Ideally I’d also like to see hardcore views on the online & offline competitive portion of the game – but sadly things like this only really come around a few weeks or months after the game’s release, and I’ll probably have to forum trawl, or quiz friends that actually play it, since I know of no-where in the gaming press actually does this kind of hardcore review. Other than painstaking internet research on each & every individual title, nowhere provides the information I’d really like to know. Most of the time I simply have to play it myself to find out, which is unfortunate given how little precious gaming time I sometimes have available.
I seem to keep using that word: hardcore.
“musings of hardcore competitive gamers”
I’d better point out that I completely disagree with the traditional ‘hardcore’ or ‘casual’ gamer distinction. That model is quite clearly an overly simplistic and flawed one… so what do I mean & why do I even use the term at all? Well Only a Game explained this perfectly, so I won’t rehash the same ground but simply direct you there.
When I use the term ‘hardcore’ I mean the confluence of both the dimensions described there: A highly gaming literate ‘gamer hobbyist’, who also particularly enjoys ‘hard fun’ (agon) and punishing games; in particular this is most often found in games with human competition, and so therefore social factors involved in playing that game also often become important.
I’m well aware this is actually a very niche interest & it’s becoming rarer as gaming becomes more mainstream. The peak of gaming fun for me is most often when I’m dying, or losing, over and over in a game and being really challenged and then finally beating it – or even better my opponent – by improving my actual skill – not just winning by getting more ‘levels’ on my character, a better gun, or by luck. Whilst I may get temporarily frustrated, I know this is actually what I enjoy the most. However I’m also extremely particular about the manner in which a game challenges me. Whilst I can enjoy all of the traditonal skill tests in games – strategic, tactical, logistic & diplomatic, I still have general strong dislike for tests of rote-learning (eg. learning the map in an FPS), trial & error (eg. point & click adventure games with illogical solutions), and overly complex dexterity tests and non-interactive parts of a competitive game (eg. long combo strings in a fighting game), and I also have a wider ‘general interest’ taste in games than just this, but it is definitely my core.
A hardcore gamer in these terms will probably identify with more than one of these gamer types but will definitely associate most strongly with ‘Conqueror’.
You’ll certainly come out as some kind of Conqueror type in the Brainhex survey too.
Add in a self-analytical slant & a love of thinking about why you play and what you get out of it, and you’ve got, well, Agoners.

HARDCORE MOTHERF**KERS
Incidently, if any of this sounds like you and you’d like to write for Agoners, feel free to get in touch via the comments!
Or if you know of any websites you think I’d like to read that aren’t already featured on our links, again, please comment.
This is my Brain on Brainhex

iHobo just published BrainHex, so I thought any readers of this blog would want to know and could be interested in this survey of gamer types and want to take a look at it & take the survey.
My results were:
Your BrainHex Class is Conqueror.
Your BrainHex Sub-Class is Conqueror-Mastermind.
You like defeating impossibly difficult foes, struggling until you eventually achieve victory, and beating other players as well as solving puzzles and devising strategies.
According to your results, there are few play experiences that you strongly dislike.
Conqueror: 19
Mastermind: 17
Socialiser: 16
Achiever: 11
Seeker: 9
Survivor: 4
Daredevil: 4
“Nanan da, Anta?”
…is a taunt & win quote from Remy in Street Fighter III Third Strike. It means literally: “What are you trying to do/Why are you doing this?”. And the same thought went through my mind very late last night after spending a huge amount of time gaming. One game in particular I’d played stood out that spurred this thought: Ninja Gaiden 2. It’s a game I’d been put off even getting due to the reviews, in particular the Eurogamer review, written as it was so clearly by someone with a near-identical viewpoint to my own on the first Ninja Gaiden game. But I’d been lent the game by a friend.. so.. why not give it a try?
But last night, during the evening I had stopped playing the game in frustration and switched to playing other games instead. This has been a frequent occurance with NG2. Usually I start playing it full of enthusiasm, but I’ve invariably ended up turning it off with a huge feeling of annoyance, and either stopping play or moving onto something different. Last night when stopped, I put the game back in its case and back onto the shelf and thought to myself “I won’t play this again. I’ll give it back to my friend next week”. However, instead, I woke up today after thinking about it wanting to play it again.

I just =had= to steal this image
According to one model, International Hobo’s DGD1 model I came out as a majority “Conqueror” type player. Now whilst I have other types of gamer in me, I recognise that ‘hard fun’, agon, is certainly my #1 driving force, as you can probably guess from the name of this blog
. It’s definitely a large part of it. I simply want to beat this game. But is it just the drive of fiero calling me?
Is it perhaps the lure of those XBox Achievements? I don’t believe so. Such carrots tend not to affect me, as I seem to able to simply choose not to let them. For example a game like World of Warcraft that is fiendishly addictive for those who enjoy that “level up” feeling simply does not addict me. I got frustrated playing that too, and there were certainly some potential fiero-inducing challenges, but even so I did just walk away from playing it easily.
There is another possible strong factor that is “outside the game” as such and so isn’t ever really mentioned in most player models, and that’s the investment of time and money. Simple really, but so often overlooked – once you’ve spent a large amount of time, money and effort on something, you often want to believe it is good and ‘fun’ and you actually start to find more ‘fun’ out of it because of your investment. Talk to anyone with an especially blinkered “fanboy” attitude to any piece of software or hardware and its really obvious this is the case. Again, its part of the factor in a game like WoW, also part of the reason I believe many people ‘happily’ play agon-based challenge games even though they aren’t really predisposed to this kind of play and would be much happier playing something else – although I think there’s a lot more at work there I could go into at another post. I don’t think its possible to be un-affected by this really, I’m likely been as “guilty” as this as anyone, but also personally I’ve found this is as actually likely to swing both ways. Many of the games that I find particulary annoying and I generally consider the “worst games ever made” (such as Final Fantasy 7, Metal Gear Solid, and a number of FPS shooters), I am aware that a huge part of my loathing for them comes from the fact I wasted so much money, but far moreso I wasted my precious free time on playing them, yet gained little or no enjoyment ‘reward’. But in any case, in this particular situation it really does not apply, since I have not spent a really large amount of time or effort (yet) on NG2, and I have only borrowed the game anyway.
So if it’s not just the fiero (or lack thereof), it’s not just the investment factor… so what’s the difference with Ninja “Where’s Me” Gaiden 2 where I seem to keep wanting to go back to it, to something like WoW which I was able to drop on a whim and never ever felt like playing again? I feel that is down to what I consider the core gameplay in the game – at least for me; I understand different people will even get different ‘core’ experiences from a game. With NG2, I can see that the basics of the game really do appeal to me. A fighting game engine where I pit my skills against a good AI with beautiful fluid controls, feedback and graphics all heightening the excitement and engagement feeling (more on this in a future post) – sign me up now! It is exactly like my kind of thing.
But of course the tradeoff with NG2 is how this underlying gameplay that I would really enjoy is so obsfuscated by the game. The “levels”, the story, the “non melee”/puzzle-like boss fights, the logistic play of the items and save points.. almost all of this stuff actually serves to hide the part I really like about the game. The first Ninja Gaiden also did this to a great extent which was why I was so surprised I really enjoyed it, possibly because it straddled a line for me, yet never crossed it. But NG2 does seem to cross it at times. Especially, as reviews have said with way it challenges you. Its not so much that it’s hard to beat, its how & why it is hard. It’s hard in a way that feels to be almost random and .. well, you can read all about this in a good review like the EG one linked earlier. What is especially frustrating me is how this spoils the logistical play for me, because I could really enjoy that, but it feels especially annoying to me to ensure a full stock of health items, or to not “waste” a full-heal save point, only to lose all my items, or worse my life only due to what feels like bad luck or an unforeseeable event. I also keep wanting to believe their is a higher level of play possible where you are not affected by these things, but I suspect more and more that is only the case once you have experienced the game multiple times through. But that’s not a challenge that usually interests me with this style of game. Even at all the sections that I became “stuck at” so far in NG2, I knew I could have made them all “easy” simply by spending all of cash on healing items. But if I get to the point where I am just bludgeoning my way through the game with health items, thats when I’ll know I really ought to stop playing it. Then again, the fiero and investment factors may just make me pigheadedly fight to finish it anyway, I’ll have to wait and see how I react.
So. Ninja Gaiden 2, an exceedingly flawed game it appears to me; although part of my judgement is always reserved when I feel I haven’t yet played a game enough as is the case here. I am perhaps guilty of wanting to see the good in it too much – a charge that could be levelled at me in other walks of life incidently, so it is perhaps a personality trait of mine. But I think I know why I will persist with it to a point, even though I don’t for other games, although it is perilously close to the line for me still. I know I’d probably be far better off playing a more ‘pure’ experience of what I enjoy, something like Street Fighter perhaps, which is exactly what I ended up doing last night.
Street Fighter IV and the Casual Gaming Privy of Gold
Like remy77077 I’m very excited by the news and videos that are appearing around the production of Street Fighter 4. But this has been covered more eloquently by remy77077 than I could and since he’s the Street Fighter series guru around here (in this case meaning “slavering fundamentalist and twitch-demon from hell” (in this case meaning he kicked my ass in about 3 seconds last time we sparred in SF2)) there’s not much I could add to his insights into this game at this stage.
Except of course for a couple of off-hand comments that I’m seeing as a worrying trend in more and more games. All of these comments revolving around the term “Casual Gaming.” Which in itself is a harmless, great big, warm and fluffy market of gamers who like to dip into a game for a while and leave it at that. Which isn’t a problem, except for the fact that the population of said market is HUGE! Also known as the “Long-tail” in marketing terms, this is where the money is at and therefore is where all the game studios and publishers want to be. …understandably. The problem for us “Non-casual” gamers is that we get a market full of harmless, warm and fluffy games.
Take any MMO that has appeared in the last year. All of them have taken on the idea of consensual PvP or instanced PvP. Which has ruled out every one of them for me and for a lot of gamers like me who want the chance to lie in wait for an unsuspecting victim to ambush, rob blind and then squat up and down suggestively on their dead corpses. Or alternatively get revenge on somebody who had already subjected me to that treatment (one of the best experiences in gaming that I have come across!)
This is not limited to PvP. Nearly all forms of competition are removed from such “casual” games. A large part of competition is the ability to gain something when you win, or to be punished if you lose. Just knowing that I won or lost isn’t enough to forge that emotional connection with a gaming experience. I want to have a reason to win or to not lose!
So the jury is still out for me on what SF4 is going to bring. The fact that they already have started mentioning that it will appeal to the “casual” gamer has filled me with dread and makes me want to go dragon-punch all those house-wives sat at home playing Sims, thereby shafting any fantastic game concepts and resigning them to a fate of warm, steaming fluffiness.







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