Starcraft 2 101
So far, this blog has been significantly lacking in strategy game posts. Whilst I’d list it as my second favourite genre overall, in general the time investment is prohibitive for me; so I am usually only interested in playing the very very best on offer. And naturally, for real-time strategy (RTS), that means Starcraft – nothing else even comes close to it. I’ve tried all sorts of other RTS games, but none of them have ever adequately answered the question “In what way is this any improvement over Starcraft?”. Even the company that made it, Blozzard, have been unable to equal their own achievement – notably flopping completely in my eyes with Warcraft 3, a decent game, but like so many RTS’s before and after it, one which is burnt to a cinder when focused through the withering lens of a comparison against Starcraft. Only the best passes the Captain ZergsEye!
Worse still, Blozzard are also now seeing fit to squander most of their resources on the ridiculously tedious World of Warcrap. This sorry state of affairs makes me almost of a mind to disown my own Uncle (who, as many know, works for Blozzard).
Luckily for any agoners out there, sometimes hope is all we have:

Whilst Blozzard could mess this up, like Warcraft 3, I actually believe they won’t.
And my confidence is entirely thanks to South Korea! Starcraft 1 still has such a huge influence, with immense pro-gaming and e-sport following that Blozzard must use SC2 to build on this even further if it is to be seen as a success. In case you don’t realise it, Starcraft still has two television channels dedicated to progaming matches in S.Korea. Blozzard also seem to have been saying all the right things during the development of the game, with such idiotic ideas as the Mothergoose being a ‘Highlander’ unit hopefully falling by the wayside. They even posted a fascinating battle report recently, which I was really impressed with.
Now my internal hypeometer for this game would be off the charts already, but I’m surpressing it because I don’t really expect to see anything more than perhaps a beta test in 2009 and that’s only if we’re lucky. As many know, Blozzard are happy to delay the release for as long as they feel is necessary. And since Starcraft 2 has the potential to have the kind impact on competitive agoner style gaming that Warcrap has had on carebear chatroom-jockey gaming, they will do well to take their time to get it right.
In the meantime Starcraft 1 still goes on strong. For example this University course has even started over in the States:
Games design luminary David Sirlin is actually attending the course and has been writing up some really interesting commentary over at his own site sirlin.net.
Oddly my own interest in Starcraft is actually, if not unique, certainly a niche interest. Whilst all of the serious play on Starcraft is in competitions of 1 vs 1 or team vs team games, I generally find I prefer other games for that kind of battle – ie: Vs Fighting games. But Starcraft (and hopefully Starcraft 2) really excelled for me for large multi-player ‘free for all’ games of at least 4 players – and the more the better. That’s how I played 99% of my games of Starcraft. However there are a few inherent problems with this – and these are the reasons you’ll never get this kind of game played with ‘pick up groups’ online. To make it fun, fair and competitive it requires all the players to agree to some of ‘house rules’ that the game interface simply had no way of offering.
1. No alliances allowed, ever.
2. No private messaging.
Basically, the problem with Starcraft is that there was no way to stop collusive teamwork in a large free for all game, but this was our best attempt at it. I doubt there will ever be any way to effectively do this online but it would be nice from my point of view if they would at least try. But I suspect it will always be limited to doing this with friends who want this style of game and don’t even want to try to cheat.
What makes this style of Starcraft play amazingly fascinating for me is that it changes the value on almost all aspects of units and strategies in Starcraft. For example; slow but effective wars of attrition often become as important as ‘rush tactics’. Many of the units that are generally derided for 1v1 play, we have found were even used en-masse by players in this style of game. Not a single strategy I’ve ever read online has ever been 100% applicable to a big multiplayer free for all, so it meant that all players would always have to apply things in their own way and come up with new ideas. Psychological tactics, instinctual timing of attacks, ‘mix ups’ and yomi are all vastly heightened over normal Starcraft play – especially since we played as an ongoing series of games with mostly the same players each time. Interestingly this style of play even offers much more of a place for a weaker, slower, non-competitive, or simply new player to partake. Even though they may be very unlikely to win the game overall, everyone would have much more of an opportunity to learn the units and attempt to survive for as long as possible than in a 1v1 game. Even a hopelessly weaker opponent would generally cost a relatively stronger player at least a measure of resources to overcome – so it even became a strategic matter for stronger players in the game. Did they try and overwhelm a weaker opponent at a low relative cost – and deciding when was the best time to do that – or, did they, knowing that player was unlikely to be a threat in the long run, focus their attention on the other ‘big guns’. The other huge reason to play this kind of game is that all the units became viable in almost all games, and it was not at all rare for us to see 200 unit limits reached (and even surpassed by those tricksy cheating Protoss), and utterly immense bloodbath battles taking place – the likes of which even god has never seen… but we did, frequently
So anyway, here’s hoping to a revival of all of that one day, Starcraft 1 or 2… For truth, justice, and the Korean way!

Four Play
I’ve lamented the death of arcade culture over here before, especially for someone outside of London, who must go on some crazy pilgrimage, or to a tournament to even play games in this style. However to my amazement, Capcom decided to run a mini Street Fighter 4 UK tour with some actual arcade cabinets in tow. Despite the fact I’d have my hands on the game itself in only a few weeks - what made this truly special was that it was going on just a half-hour drive out from my home city. As an SF nut, I just had to show my support for this, no matter what. Sadly on the first day, the whole of the shopping mall in question, Meadowhall, was snowed out; my calls to the shops there going unanswered, the helpdesk did eventually answer me to to explain that the whole place was pretty much closed down and that the SF4 event wouldn’t be going on. I’d later find out that it had been on, but virtually no-0ne had showed up due to the weather & the fact most of the mall was closed. I would have been more upset at missing a chance at this, but I’d had a fantastic evening gaming on HD:R and GoW2 anyway so I couldn’t be too miffed.
The next day however, the snow had died down and melted somewhat, and I had a roving informant already at the mall who eventually tracked down the cabinets and confirmed it was on and would be going on until later that evening.

I was shattered after being at work all week (and too many late nights gaming, naturally), but nothing was going to stop me, as I dug my car out from under the snow and ice with gloves and an ice scraper, and then proceeded to try to drive it off the icesheet that called itself my road. No go, it was literally impassable without some snow tires or something. But instead I managed to slide my car back down the hill on the ice, and managed to get it around the corner and onto the, thankfully clear, main streets of Sheffield. Whew! When I got there I knew exactly where I was headed… yep, I walked straight past the SF4 cabinets with a grin, and wearing my ‘Sonic Boom’ t-shirt like a true SF geek, went on my way to Starbucks. I grabbed a vital double espresso to go, and made my way back to the SF4 stand.
There wasn’t too many people about so I almost immediately got a go, and supping on my espresso, went to select Guile and discovered I had to play as f**king Ryu as the previous person had actually won despite vacating the machine. But I hate Ryu I thought to myself (and perhaps sung out loud)… but proceeded to play anyway. I immediately noticed something was terribly wrong. What was this.. LAG??! On a cabinet? How on earth was this possible? It was actually really horrendous slowdown at times – and as I discussed with the Capcom booth staff on hand later, apparently these weren’t “full spec” cabs, and didn’t have the correct graphics cards or RAM or something. Of course their reassurances to me that the console version would be fine weren’t really necessary as I knew this was some really freaky problem, having played at least a little on SF4 cabs that were perfectly fine before; but talk about a terrible way to promote your game.

Still, it was free, and so my quarter-circle-punch’ing went on unbowed by this unfortunate turn of events. I discovered I couldn’t seem to get out a Super or Ultra move though, despite the fact I find Ryu’s double fireball motion easy most of the time. My opponents weren’t exactly taking advantage of the flaws in my game though, and three easy wins later my opponent was motioning wildly at my win counter for some reason. Bemused, I then discovered this had earned me an SF4 t-shirt for my troubles, and I also realised as his arm waving got more exasperated that he was in fact using sign language. Sadly I don’t know any sign language, but I still managed to communicate through the universal language of Street Fighter, smiles and points at the screen with both him and his friends during the course of the evening. There was only one competitor all night though who could give me anything like a good game (wushudude, who’d travelled from Manchester), but I was still having fun, and we were more interested in experimenting with focus attacks, dash cancels, different characters and the like. I even discovered that due to the slowdown on the machines that Ultras and other complex motions could be performed, you just had to input the motions incredibly slowly for the game to register it.

A day away later, I woke up after hardly any sleep after playing Drunken SF HD Remix all ‘night’ until 8am, and in a very short space of time somehow managed to get myself back to Meadowhall, for more coffee & SF4, this time with a couple of friends with me, including fellow blogger Navan Daughn. SF4 does seem to be associated with a lack of sleep for me now. This was quite a different experience to the other night, as the weather had cleared further, and the mall, and the machines were packed. The bad news was it took some time to get a go and you probably wouldn’t stay on the machines for the maximum 3 wins unless you got a run of weaker opponents. However it was great to chat with a lot more knowledgeable players and bigger fans, and to get some good competition – not to mention the tantalising “oooh” of the crowd when spectacular moves and near misses occured. Of course that competition was really dulled by the amount of experimentation with the new game systems going on, and not to mention our total exasberation with the slowdown, causing some stages of fights to become utterly random. 3rd Strike player SrWilson has put up some videos on youtube of the SF4 games at Meadowhall.

Yes that's really agoners own Navan Daughn on the nearest cab putting in his first real-life appearance on this blog!
So yes, all in all it wasn’t an incredible experience thanks to the dodgy cabs, but there were some real highlights for me. The chance, if only for a few brief hours, to play games in this kind of arcade environment was really fantastic for me. In fact it was arguably better than ever before for me, as now I’m a converted stick player, I don’t feel like I am playing with one arm tied behind my back just because I have to use a joystick. In fact the Viewlix cabs had absolutely gorgeous controls – and it was great to really start to get to hands-on with them, knowing that my Tournament Edition Madcatz SF4 joystick is only a few weeks away, and it itself is modelled off these same cabs; even using almost the same parts. But it was the comaraderie and audience of the crowd that makes this kind of gaming just so special. Not to mention the game itself. I’ve been pretty harsh on SF4 in general, as it’s taken a number of design turns that I really disagree with, completely counter to say, the great decisions made in HD Remix. However I have to say with actually a few hours of play under my belt now, the game is warming on me. The amount of mind games and techniques based around the focus attack is really impressive, and the mixture of some of the best elements of Street Fighter 3 is really a great idea. Not to mention giving anyone with a good grounding in SF3 a huge initial advantage at SF4 I would suggest. I’ll never agree with choice to maintain (and even worsen) the overly complex commands, and I’ll lament the atrocious character roster until hopefully one day something like SF5 makes amends for it. But until then, it was good to see some more good in SF4 than I expected – and I’m really looking forward to the home version much much more now, thanks to this UK Tour.

Yes, there really is a guy who's cut his hair like Zangief! What a dude!
Another Team Shitty X Classic
In case you hadn’t already realised, myself and Navan’s piss-take neophyte gaming ‘clan’ Team Shitty Shotty has branched out into so many fields now that it’s become known as Team Shitty X, or just TSX. We now have a theme song, the Scatman, and has a variety of specialised gaming divisions:
Team Shitty Shotty – for the common arena of games such as Gears of War and Halolz, where Team Shitty X made its first impact.
Team Shitty Clicky – for strategy games of clicking on things. Currently TSX can sometimes be found attempting to make all your base belong to them in Age of Bootay.
Team Shitty Hitty – for my own personal favourite, fighting games. Hulk’s power is to jump!
Now whilst fighting games aren’t generally known for teamwork, Team Shitty Hitty already has it’s Team Shitty Hitty Dojo in place for members, where Remy-sensei attempts to teach willing students the basics to intermediate skills of Street Fighting in HD Remix. But for the less serious gamers TSX has yet more to offer. MightyOtaKing; The Official Commentator of Remy77077 has been brought onboard on a few occasions now as well… For Double Team Street Fighter HD Remix.

Let the challenge bellow out over XBox Live! states the Otaking, also advertising this over on his DeviantArt blog.
But how does such a mighty event take place? Here I’ll lend you privy to the innermost secret machinations of TSX. It involves large, some might say immense quantities of alcohol, the Corporation night club in Sheffield, extremely late nights, pizza and/or chips, myself taking the controls of the joystick attempting to prove my Art of Drunken Street Fighting to the world, whilst MightyOtaKing (foolishly not having an XBL Gold account of his own) delivers biting & insightful commentary on all the proceedings via my very own microphone. This effective double team generally proves to be an unstoppable assault on most if not all of your senses.
- What are they feeding the horse?
- Just HOW many Elephants?
- What’s the significance of the chicken and the size of the sombreros?
- The impact of detergent and pink outfits on the outcome of battle.
- Just how ‘cheap’ will Remy77077’s tactics become?
- Will anyone leave me alone whilst I play one handed eating my chips?
If you are lucky enough to join us for a Drunken SF with Drunken Commentary session, you could find out the answers to all of these, and a lot more. The truely brave and high-stamina opponents may even get the rare chance to fight against MightyOtaKing himself. Like Oro, he’s been in hiding waiting for a worthy opponent – but when you hear one of his battle cries: “the gloves are off!” or “have some of that!”, you’ll know you’ve been hit by, you’ve been struck by, a smooth Otaking.
When? Generally on Saturday nights, sometime after 3am UK-time, that’s 4am mainland Europe, and 10pm EST for you yankees out there.
Where? XBox Live, Street Fighter HD Remix, and forthcoming Street Fighter 4 should the game prove worthy. Look for Remy77077 hosting a player match room.
Places are extremely limited, so act now friends & blog readers!



It really picks up everything that Gears 1 



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