Reputable Repugnancy
Whilst not everything about it is great, in general, I love Xbox Live. I love the whole gamertag & community ideals especially. And for someone who likes to play competitive games a lot, it’s been a godsend lately. I am amazed though in some ways how slow it’s been to progress to this point, and how much they miss on still that they could so easily implement & improve on.
Between myself & lordnaff with have some awesome ideas of things that could relatively easily be implemented over a setup like Live.. but for this post, I’m just going to talk about my recent experiences with reputation.
Whenever you play someone over XBox Live you get a chance to give them feedback. Two choices: prefer to play them again – positive feedback, or prefer not to. – negative feedback. Get enough positives and you gain ’stars’ on your gamertag.
However if you dig into your own profile page on your 360, you can also see the percentages of people that have scored against you.. and that’s where it has been getting very interesting for me to check it out.
Until I got my 360 joystick, all I had played online was stuff like Halo 3, All-Pro Football 2k8, Bomberman, and the odd game of Speedball 2 and probably a few other random XBox Live Arcade titles. Throughout this time my reputation score was at 100% positive or no review left.
Then I started to play a LOT of Street Fighter 2′ and Virtua Fighter 5. I was playing these fighting games with my microphone off almost all the time, solely in ranked matches mode - ie: I wanted competitive games.
In a week or so I had a 17% negative score of “Unsporting Conduct”. I was slightly bemused but carried on.
A few weeks of play later I checked it again. Now it was at a whopping 50+ % negative score. I had received mainly negatives for “Unsporting Conduct”, but I’d now even had about 14% for “Quit Early” – which I never ever do under any circumstances, and even 14% complaint of ”Too Aggressive”… I was astounded though, really. “Too Aggressive” on a ranked match on a fighting game?! :O Ridiculous, ridiculous, amusing and amazing all at once. I suppose I am supposed to stand there and let them hit my character or something.
What I can see happening is that this has basically become an XBox Live ”sore loser” % indicator for me more than anything. I am pretty sure that bad feedback % correlates quite well with my win % (which incidently is always around a steady 2 out 3 on both games). I’d love to know what the average negative score is for someone who plays a lot on Live. If you play fighting games well, it would seem that it will be naturally quite high just to people just ‘negativing you’ for being beaten by you. I assume Microsoft take this kind of thing into account, as you can actually get banned off Live for having bad enough feedback.
So I’ve become more intrigued to experiment with this and people’s attitudes to games and to losing or winning. The past few times I’ve played, I have been playing Street Fighter 2′ again, but this time with my mic on. I’ve been sure to say “hi” to everyone I play and comment and compliment ‘good game’ after and sometimes during the match, whether they talk back or not. But I’ve not been going soft at all in how I play. My negative % has dropped to less than 40% and I’ve had numerous nice comments from people about how they liked my attitude to getting beaten etc. But it seems humanising myself with voice has lessened the sore loser % a lot.

I’m going to try this on VF5 as well and see how it goes. Interesting my ‘rep’ seemed to take even more of a tanking previously on VF than it did on SF. As there are a huge amount of Japanese players on the game, I did wonder if there was some kind of silly unwritten VF “code of conduct” they tend to play under… plus of course they won’t really be able to understand me in many cases. But we’ll see… I hope to write an updated report on the perils and pitfalls of XBL ‘reputation’ after I’ve experimented more. I may also “go deep” on the attitude certain players have to certain moves and things in Street Fighter 2 especially. But I am really not familiar with the prevailing VF player attitude yet.
I’d love to see the stats Microsoft could have access too on this – and could of course give YOU access too if they so wished.
Review of the Orange Box (for remy77077)
Since remy77077 was procrastinating about whether or not to buy the Orange Box I’ve decided to give a review of the whole zesty package. To do this properly I’d really have to review this compilation of 3 games (Half-life and episodes being counted as one) separately. So here’s my crash-course review.
Half Life 2
Starting with the least compelling game in the box, Half-life 2 (including episodes): Calling this the least compelling goes to show what is in store in this little box of joy. As a ground breaking first person shooting (FPS), back in the mists of time when Half-life 1 first came out (circa 1542BC), it was a dream come true. As an FPS it was fairly standard with pretty graphics, but the story line was emersive and gripping.
HL2 follows on from this with more of the same. Which therefore means not-groundbreaking although the storyline is pretty good. But the physics are ace to play with. The most entertaining thing to come out of it would be this: Concerned: The Half-life and Death of Gordon Frohman . Since I’m a PC Fanboy I’m not sure how it ports to console but I imagine some of what makes HL2 special gets a bit lost as the ease of manipulating the environs would be a pain with a controller.
If it was more free-roaming rather than how strictly on-rails it is, would have made this a much better game. I frequently got bored of running from one encounter to another and would amuse myself with trying to copy the Concerned comic and seeing how far I could fling Mr Freeman with a pile of exploding barrels and a bathtub.
Fun Factor – Medium
Opportunity to kill Freeman in ever increasingly ingenius ways – Very High
Replayability – None
Team Fortress 2
The 2nd Box Item in the list is the long awaited (although isn’t everything from Valve?) Team Fortress 2. A crazy, whizzbanger of an online shooter that is very entertaining but which should be funnier than it actually is. Bad thing first: it suffers from the Halolz factor. I.e. it’s full of prepubescent dimwits who only now how to cast aspersions on your sexuality in a stream of creative spelling errors. Bearing this in mind it does give a great sense of superiority when you play and bring a smattering of intelligence to the fight. Such as when playing as an engineer and using well placed gun turrets and spending your time kepping them maintained. Or actually healing people as a medic instead of trying to take on the entirety of the enemy team in a misguided attempt of proving Darwins theory by spectacularly removing the stupid genes from our gene pool by smearing your own genes all over the level.
Fun Factor – High
Sense of Superiority – Very High
Chance of Surviving More than 45 Seconds – Very Low
Portal
The most innovative FPS game with the exception of Wolfenstein 3D. More of a puzzle as there is isn’t actually any shooting to be had. So I am now going to coin the phrase: First Person Puzzler (at least the first person to claim coining the term anyway…Well, first person this year to do so).
See this video for what the game entails:
After the first fiew brain twisting levels you’ll find that as the migrain clears your use of portals becomes second nature.
My only criticism is that it’s far too short a game. I completed the standard levels in a couple of hours. It becomes more interesting when it came to the advanced levels and challenges. Trying to complete levels using the minimum number of portals I found particularly fun. I’m still trying to untwist my brain and control the insanely strong desire to own a portal gun because of all the cool stuff you could do with it.
Brain Twistiness – High
Fun Factor – Very High
Variety of Weapons – 1
Cake References – Mucho
Pie References – Not Enough (is there ever?)
remy77077: There’s just one problem with all of this for me, but it’s a significant one… I clearly am coming from a very different perspective on this to Nathan – or almost any reviewer of any FPS these days. I played the original HL more or less when it first game out, and it was far from any dream come true – I utterly loathed it! The moment I am dropped into an FPS environment, I have such a strong natural dislike for it, despite playing many many games and trying my best to get into it for years, that everything immediately feels ‘wrong’. The game needs to do something awesome to even jar me to a state of neutrality… HL never did this for me for a moment. The other trouble with the storyline is that I played the demo of HL2 on the 360, and you were just dropped completely in the middle of it, and I had absolutely no clue whatsoever what was going on in the story- and as such had no care or association with it whatsoever. Now whether that demo is a fair representation of the game or not I don’t know, but it has given me huge cause for doubt regarding story issues. It can take quite a lot to even get me to care about the storyline in a game anyway.
Regarding Portal: Are you sure about it becoming second nature? I watched this video and it’s done more to put me off Portal than anything else before it. It looks incredibly annoying and frustrating to me. I mean, I love the idea – but being forced to do this through the horrific interface and perspective of an FPS game looks like it will drive me insane. Heh.. I suppose this all ups the intrigue count though.
lordnaff: I won’t mention FPS again in the presence of Rik as the bile created is in danger of flooding Agoners HQ. Well the FPS platform is PC…not for stump-fingered Console-Utilising-Non-Technical-Simians
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